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<blockquote data-quote="BryonD" data-source="post: 7980071" data-attributes="member: 957"><p>OK so you go on about lack of knowledge and then just make up $5 million a year based on nothing whatsoever. Seems an odd logic path to star with.</p><p>We all agree that 4E cratered. There is no evidence that the TTRPG industry shrunk in that time, so your assumption that PF didn't pick up the lion's share of that is nothing more than sour grapes.</p><p></p><p>But then you are ignoring key pieces relevant to what we know right now. </p><p>I don't think that anyone is disputing that PF was way down from its peak. </p><p>And then there is a the point I've brought up a few times and you have yet to address: we don't even have any evidence that PF2E is replacing the <em>now way past its prime</em> PF in terms of who is really playing it. Yes, it sold gangbusters when it was released. And the only indications we have subsequent to that are that the sales are trending down. We can't quantify it, but the qualitative "down" seems quite self evident.</p><p></p><p>And we see nothing close to widespread enthusiasm. The limited VTT data suggests that MORE people are playing PF than PF2E. We have second hand quotes that even Paizo is saying "just wait for people to end their old campaigns" (I don't claim this is from Paizo, but it was referenced upthread. And this is on the list of recycled 4E theories that didn't pan out).</p><p></p><p>4E sold great and then people didn't stick with it. Sales in the 6 months after release are far less important to gamers than "are people really playing it" Not nearly enough people were playing 4E and the inevitable result of that played out. We appear to be repeating.</p><p></p><p>And unless you can show that PF2E is being embraced as a game of choice substantially better than the way past its prime PF, then the more you sour grapes poo-poo on PF, the more you are also slamming the limited success PF2E is seeing.</p></blockquote><p></p>
[QUOTE="BryonD, post: 7980071, member: 957"] OK so you go on about lack of knowledge and then just make up $5 million a year based on nothing whatsoever. Seems an odd logic path to star with. We all agree that 4E cratered. There is no evidence that the TTRPG industry shrunk in that time, so your assumption that PF didn't pick up the lion's share of that is nothing more than sour grapes. But then you are ignoring key pieces relevant to what we know right now. I don't think that anyone is disputing that PF was way down from its peak. And then there is a the point I've brought up a few times and you have yet to address: we don't even have any evidence that PF2E is replacing the [I]now way past its prime[/I] PF in terms of who is really playing it. Yes, it sold gangbusters when it was released. And the only indications we have subsequent to that are that the sales are trending down. We can't quantify it, but the qualitative "down" seems quite self evident. And we see nothing close to widespread enthusiasm. The limited VTT data suggests that MORE people are playing PF than PF2E. We have second hand quotes that even Paizo is saying "just wait for people to end their old campaigns" (I don't claim this is from Paizo, but it was referenced upthread. And this is on the list of recycled 4E theories that didn't pan out). 4E sold great and then people didn't stick with it. Sales in the 6 months after release are far less important to gamers than "are people really playing it" Not nearly enough people were playing 4E and the inevitable result of that played out. We appear to be repeating. And unless you can show that PF2E is being embraced as a game of choice substantially better than the way past its prime PF, then the more you sour grapes poo-poo on PF, the more you are also slamming the limited success PF2E is seeing. [/QUOTE]
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