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<blockquote data-quote="Jaeger" data-source="post: 7981148" data-attributes="member: 27996"><p>I agree with you that RPG companies aligning with 5e does work for them if they do good 3rd party product.</p><p></p><p>I obviously was not clear in that when I meant other RPG companies not benefitting from the 5e boom - I am referring to Non D&D systems.</p><p></p><p>I realize now, after thinking through they way you responded, (and how I responded back), that it was an assumption I thought was obvious, (evidently not!).</p><p></p><p></p><p></p><p></p><p>Oh! Look everyone... A drive-by post!</p><p></p><p></p><p></p><p></p><p>Agreed.</p><p></p><p>My <em>opinion</em>:</p><p>And one of PF1 biggest flaws was that they did not fix any of the fundamental issues with 3.x. It was essentially Pazio house rules on top of 3.x.</p><p></p><p>To me PF2 seemed to be a doubling down on the Pazio house rules that made PF different from 3.x.</p><p></p><p>When IMHO, what they should have done is address the fundamental issues of the core 3.x engine, then build up from there - while keeping aware of what direction the "hobby"/D&D as a whole was going.</p><p></p><p>Which leads to:</p><p></p><p></p><p></p><p>One blind spot for Pazio I think was that they failed to remember that the conditions of PF initial success were not reproduceable.</p><p></p><p>I think that they forgot that the PF system largely succeeded because it wasn't 4e, not because it did any great thing system-wise.</p><p></p><p>And In terms of the direction of PF2, I think that they failed to realize that if they wanted to get new players to try PF2, that doubling down on relatively heavy and relatively sim oriented style is probably not the best way to do that. They just made their game more niche IMHO.</p><p></p><p></p><p></p><p></p><p>They got similar complaints with the PF1 playtest as I recall - grumblings of it being more of an affirmation document than one that they would be willing to make serious changes to.</p><p></p><p></p><p></p><p>It could have been interesting, but I don't blame anyone for taking a pass!</p><p></p><p>Pazio does have market position over most everyone else in the D&D clone department. I'm not sure anyone would have been able to maintain a game line to the degree that Pazio does to keep up with them. (Pazio basically puts out as much PF2 material as 5e!)</p><p></p><p></p><p></p><p>100% Agreed.</p><p></p><p></p><p></p><p>Not that it sucks them from other RPGsystems, but that it is now so market dominant that the other <em>non</em> D&D/d20 systems have a much harder time getting noticed than in the 1990's.</p><p></p><p></p><p></p><p>And this is where I will quibble a bit.</p><p></p><p>I agree that a ton of those new gamers are super casual. And because there D&D habit is more on the casual side than past surges in the hobby I would say that IMHO they are not really <em>RPG gamers </em>per se. They are casual <em>D&D players</em>.</p><p></p><p>In my opinion; The number of "new" gamers that D&D is actually bringing into the <em>Non-D&D/d20</em> side of the rpg hobby, is barely registering.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 7981148, member: 27996"] I agree with you that RPG companies aligning with 5e does work for them if they do good 3rd party product. I obviously was not clear in that when I meant other RPG companies not benefitting from the 5e boom - I am referring to Non D&D systems. I realize now, after thinking through they way you responded, (and how I responded back), that it was an assumption I thought was obvious, (evidently not!). Oh! Look everyone... A drive-by post! Agreed. My [I]opinion[/I]: And one of PF1 biggest flaws was that they did not fix any of the fundamental issues with 3.x. It was essentially Pazio house rules on top of 3.x. To me PF2 seemed to be a doubling down on the Pazio house rules that made PF different from 3.x. When IMHO, what they should have done is address the fundamental issues of the core 3.x engine, then build up from there - while keeping aware of what direction the "hobby"/D&D as a whole was going. Which leads to: One blind spot for Pazio I think was that they failed to remember that the conditions of PF initial success were not reproduceable. I think that they forgot that the PF system largely succeeded because it wasn't 4e, not because it did any great thing system-wise. And In terms of the direction of PF2, I think that they failed to realize that if they wanted to get new players to try PF2, that doubling down on relatively heavy and relatively sim oriented style is probably not the best way to do that. They just made their game more niche IMHO. They got similar complaints with the PF1 playtest as I recall - grumblings of it being more of an affirmation document than one that they would be willing to make serious changes to. It could have been interesting, but I don't blame anyone for taking a pass! Pazio does have market position over most everyone else in the D&D clone department. I'm not sure anyone would have been able to maintain a game line to the degree that Pazio does to keep up with them. (Pazio basically puts out as much PF2 material as 5e!) 100% Agreed. Not that it sucks them from other RPGsystems, but that it is now so market dominant that the other [I]non[/I] D&D/d20 systems have a much harder time getting noticed than in the 1990's. And this is where I will quibble a bit. I agree that a ton of those new gamers are super casual. And because there D&D habit is more on the casual side than past surges in the hobby I would say that IMHO they are not really [I]RPG gamers [/I]per se. They are casual [I]D&D players[/I]. In my opinion; The number of "new" gamers that D&D is actually bringing into the [I]Non-D&D/d20[/I] side of the rpg hobby, is barely registering. [/QUOTE]
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