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Release Day Second Edition Amazon Sales Rank
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<blockquote data-quote="Porridge" data-source="post: 7985257" data-attributes="member: 7020143"><p>Good question. I think I can give a partial answer (though I don't know what exactly you have in mind regarding accessories).</p><p></p><p>1. I believe the novels were written by contract, so they don't bear on the number of salaried staff.</p><p></p><p>2. Regarding the player companion and campaign setting lines replacement, there's a slight drop in production, but one I think can be explained by the extra level of review the material now goes through.</p><p></p><p>There were 12 32-page player companion titles a year, which is 384 pages of content. The campaign setting titles varied a lot (initially they were monthly, but they really petered out over the last couple years), but in their heyday there were 10 64-campaign setting titles a year (and 2 map folios), which is 640 pages of content. So that adds up to 1024 pages of content/year.</p><p></p><p>In the new merged "Lost Omens" line which replaced them, they're scheduled to release 6 products in the first calendar year (1 being a map folio), and those five books add up to 136+136+128+296+136(?) = 832 pages of content, about 20% less.</p><p></p><p>But unlike the player companion and campaign setting lines, the Lost Omens content now goes through a full developer review. (Likewise, I believe the extra material at the back of APs now goes through a full developer review.) This makes this content more balanced with respect to Paizo's core book offerings, but also takes more time to produce.</p><p></p><p>3. I'm not sure what the reductions in accessories you're thinking of are, so it's hard for me to make an educated guess.</p><p></p><p>I will note, though, that Paizo seems to be hiring a lot of people for outreach, quality control, and managerial tasks (e.g., looking at the recent hires/position changes, you don't see a lot of designer or writer hires; instead you see things like organized play associate, editor (x2), HR generalist, public relations manager, project coordinator, web content manager, program manager, director of brand strategy, visual design manager, etc). These aren't positions which directly contribute to the production of content. (Though hopefully several of them do improve the quality of the content that is produced.)</p></blockquote><p></p>
[QUOTE="Porridge, post: 7985257, member: 7020143"] Good question. I think I can give a partial answer (though I don't know what exactly you have in mind regarding accessories). 1. I believe the novels were written by contract, so they don't bear on the number of salaried staff. 2. Regarding the player companion and campaign setting lines replacement, there's a slight drop in production, but one I think can be explained by the extra level of review the material now goes through. There were 12 32-page player companion titles a year, which is 384 pages of content. The campaign setting titles varied a lot (initially they were monthly, but they really petered out over the last couple years), but in their heyday there were 10 64-campaign setting titles a year (and 2 map folios), which is 640 pages of content. So that adds up to 1024 pages of content/year. In the new merged "Lost Omens" line which replaced them, they're scheduled to release 6 products in the first calendar year (1 being a map folio), and those five books add up to 136+136+128+296+136(?) = 832 pages of content, about 20% less. But unlike the player companion and campaign setting lines, the Lost Omens content now goes through a full developer review. (Likewise, I believe the extra material at the back of APs now goes through a full developer review.) This makes this content more balanced with respect to Paizo's core book offerings, but also takes more time to produce. 3. I'm not sure what the reductions in accessories you're thinking of are, so it's hard for me to make an educated guess. I will note, though, that Paizo seems to be hiring a lot of people for outreach, quality control, and managerial tasks (e.g., looking at the recent hires/position changes, you don't see a lot of designer or writer hires; instead you see things like organized play associate, editor (x2), HR generalist, public relations manager, project coordinator, web content manager, program manager, director of brand strategy, visual design manager, etc). These aren't positions which directly contribute to the production of content. (Though hopefully several of them do improve the quality of the content that is produced.) [/QUOTE]
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