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<blockquote data-quote="Celtavian" data-source="post: 8078706" data-attributes="member: 5834"><p>Paizo had to move to a new edition at some point. I know my group stopped buying books ages ago. We had everything we would ever need to run PF1. The system was beyond mature. It was a rules heavy, complicated system with awful power scaling. I had a lot of fun with it, but burned out on it. In all the years of PF1, I ran one campaign to 21 with Kingmaker and one to about 13 with the horror AP. Other than that, I burned out DMing PF1 around lvl 10 or so.</p><p></p><p>PF2 is super easy to run to high levels. Much more balanced and usable. I'm surprised the adoption rate isn't higher for DMs looking to spend less time prepping and groups wanting to run to higher level than was easily accomplished in PF1. </p><p></p><p>Then again no one has the real numbers as to what is going on with PF2. Paizo obviously is making enough to fund three APs, a core rulebook, and an APG with other supplemental materials as well as future projects. So they must not being too terribly bad given the amount of PF2 material they are able to produce and have planned. They don't appear to be looking to kill PF2 because it was an obvious failure. That is a good sign.</p><p></p><p>I personally enjoy the balance and playability of PF2. It has some clunky, unexplained parts that could use some work, but for the most part it runs smoothly and let's you do a lot of things in combat and out of combat you could not do before with a real tangible game effect like run a business or make money performing or what not. It's allows for greater narrative depth than in the past with clear simple rules for adjudicating doing so, even if you don't gain any extra power from the activity.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 8078706, member: 5834"] Paizo had to move to a new edition at some point. I know my group stopped buying books ages ago. We had everything we would ever need to run PF1. The system was beyond mature. It was a rules heavy, complicated system with awful power scaling. I had a lot of fun with it, but burned out on it. In all the years of PF1, I ran one campaign to 21 with Kingmaker and one to about 13 with the horror AP. Other than that, I burned out DMing PF1 around lvl 10 or so. PF2 is super easy to run to high levels. Much more balanced and usable. I'm surprised the adoption rate isn't higher for DMs looking to spend less time prepping and groups wanting to run to higher level than was easily accomplished in PF1. Then again no one has the real numbers as to what is going on with PF2. Paizo obviously is making enough to fund three APs, a core rulebook, and an APG with other supplemental materials as well as future projects. So they must not being too terribly bad given the amount of PF2 material they are able to produce and have planned. They don't appear to be looking to kill PF2 because it was an obvious failure. That is a good sign. I personally enjoy the balance and playability of PF2. It has some clunky, unexplained parts that could use some work, but for the most part it runs smoothly and let's you do a lot of things in combat and out of combat you could not do before with a real tangible game effect like run a business or make money performing or what not. It's allows for greater narrative depth than in the past with clear simple rules for adjudicating doing so, even if you don't gain any extra power from the activity. [/QUOTE]
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