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<blockquote data-quote="Retreater" data-source="post: 8194036" data-attributes="member: 42040"><p>For me, I'm just disappointed in PF2, and I would be regardless of the sales figures. When PF2 was first releasing, I was nearing exhaustion with 5e and wanted an alternative system to play with my group that had 1) great official adventure content; 2) a thriving 3PP scene; 3) widescale adoption in the community; 4) a robust network of Organized Play in my local community; 5) streamlined rules that provided meaningful depth.</p><p>My experience with the playtest was that it was botched - it was rushed, created a bad first impression on players (instead of drumming up excitement), and seemed to not really have a significant impact on the design of PF2. [And yes, my group was involved in the playtest.]</p><p>As expected, 5e"wore out" with my groups. Instead of moving to PF2, two of my groups switched to OSR systems while another folded altogether. Because PF2 failed to connected with me in the five points I listed above, I will not be using it. It's just another RPG that I can say "I tried it for a few months - but it didn't have staying power" [along with Fantasy Age, Numenera, Savage Worlds, GURPS, 13th Age, WHFRPG, etc.] </p><p>I think at least some of the sales data might reflect that it's not connecting with other groups as well. The cost for entry into Pathfinder is just so high - a massive 600+ page rule book (which is expensive) but also the "cost" of the size of the book (which is unnecessary for players who aren't GMs), the system mastery needed to get into the game, the charts, the 100 or so conditions, the stacks of splats already out for the system, etc. Plus, it is asking you to stop a game that you probably already are familiar with (PF1 or D&D5), end your campaigns, retire your characters, for something that is already very similar to the experience you are already having with PF1 or D&D5. (Do you have fighters, elves, dragons? Do you roll a d20 to hit? Do you have armor that raises your AC and makes you harder to hit? Do you cast magic missile?) If it's mostly the same as what you already have, why toss your existing collection and buy everything all over again?</p></blockquote><p></p>
[QUOTE="Retreater, post: 8194036, member: 42040"] For me, I'm just disappointed in PF2, and I would be regardless of the sales figures. When PF2 was first releasing, I was nearing exhaustion with 5e and wanted an alternative system to play with my group that had 1) great official adventure content; 2) a thriving 3PP scene; 3) widescale adoption in the community; 4) a robust network of Organized Play in my local community; 5) streamlined rules that provided meaningful depth. My experience with the playtest was that it was botched - it was rushed, created a bad first impression on players (instead of drumming up excitement), and seemed to not really have a significant impact on the design of PF2. [And yes, my group was involved in the playtest.] As expected, 5e"wore out" with my groups. Instead of moving to PF2, two of my groups switched to OSR systems while another folded altogether. Because PF2 failed to connected with me in the five points I listed above, I will not be using it. It's just another RPG that I can say "I tried it for a few months - but it didn't have staying power" [along with Fantasy Age, Numenera, Savage Worlds, GURPS, 13th Age, WHFRPG, etc.] I think at least some of the sales data might reflect that it's not connecting with other groups as well. The cost for entry into Pathfinder is just so high - a massive 600+ page rule book (which is expensive) but also the "cost" of the size of the book (which is unnecessary for players who aren't GMs), the system mastery needed to get into the game, the charts, the 100 or so conditions, the stacks of splats already out for the system, etc. Plus, it is asking you to stop a game that you probably already are familiar with (PF1 or D&D5), end your campaigns, retire your characters, for something that is already very similar to the experience you are already having with PF1 or D&D5. (Do you have fighters, elves, dragons? Do you roll a d20 to hit? Do you have armor that raises your AC and makes you harder to hit? Do you cast magic missile?) If it's mostly the same as what you already have, why toss your existing collection and buy everything all over again? [/QUOTE]
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