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<blockquote data-quote="Retreater" data-source="post: 8194896" data-attributes="member: 42040"><p>I have not read or played Extinction Curse because the premise was an immediate nonstarter for my group (as with Agents of Edgewatch), but the reviews I've read were: immediate thematic bait and switch, illogical encounters (like random monsters in the middle of a populated camp ground), too difficult encounters (like Age of Ashes).</p><p>The martial arts tournament concept seems extremely pigeon-holed for a very specific player with a not very popular character class (a monk centered campaign?)</p><p>While it's great they appeal to you, neither of these seems to me something that appeals to general fans of the heroic fantasy genre (same thing with their "buddy cop" adventure path).</p><p>Look at what D&D released in the first few years of 5e: Dragons (going against Tiamat), Elemental Evil, Underdark and Demon Lords, Giants, Vampires and undead.</p><p>Paizo has given us circuses, buddy cops, and a poorly crafted dragon adventure (which at least is a good theme). If they want to appeal to general fans they need something that's core fantasy, an easy sell for GMs trying to get their players into the system, not bizarre experiments that have seldom been attempted in the 40+ years of tabletop gaming.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8194896, member: 42040"] I have not read or played Extinction Curse because the premise was an immediate nonstarter for my group (as with Agents of Edgewatch), but the reviews I've read were: immediate thematic bait and switch, illogical encounters (like random monsters in the middle of a populated camp ground), too difficult encounters (like Age of Ashes). The martial arts tournament concept seems extremely pigeon-holed for a very specific player with a not very popular character class (a monk centered campaign?) While it's great they appeal to you, neither of these seems to me something that appeals to general fans of the heroic fantasy genre (same thing with their "buddy cop" adventure path). Look at what D&D released in the first few years of 5e: Dragons (going against Tiamat), Elemental Evil, Underdark and Demon Lords, Giants, Vampires and undead. Paizo has given us circuses, buddy cops, and a poorly crafted dragon adventure (which at least is a good theme). If they want to appeal to general fans they need something that's core fantasy, an easy sell for GMs trying to get their players into the system, not bizarre experiments that have seldom been attempted in the 40+ years of tabletop gaming. [/QUOTE]
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