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<blockquote data-quote="Retreater" data-source="post: 8196357" data-attributes="member: 42040"><p>[USER=6778210]@Justice and Rule[/USER] , I was using a Chromebook and couldn't download the software for Foundry VTT or Fantasy Grounds at the time, so Roll20 was the only game in town when the pandemic started. So it was a trial by fire to learn Roll20, get my players on board, convert/adapt campaigns, etc. Now I have a real laptop and can run other VTTs, but the games I'm currently running (OSR and 5e) work fine on there. If I were to do PF2 again (which is very unlikely) or some other system that seems better supported on Foundry (such as WFRPG or SWADE), then I'll consider it then. </p><p>To me, there's just no compelling reason to switch. I don't use dynamic lighting by choice (I think it's detrimental to my groups' experiences). Having unlockable doors doesn't matter when I choose when to reveal what's beyond with fog of war. Having easy line of sight walls likewise doesn't matter to me - though I had no problem putting those in Roll20 before I turned off the dynamic lighting feature. I make my own tokens, which are easy to just drop in to Roll20. I don't think it's as easy in Foundry. My own maps are just dropped into Roll20 also. Foundry you have to put into file folders, adjust settings, tweak pixel ratios, etc., whereas you just manually drag a map onto a grid overlay on Roll20 - I don't see how it can be easier. </p><p>The D&D Beyond converter got taken down from Foundry, and it sidelined a friend's game. I personally don't use D&D Beyond, but it was a key feature that got yanked - even when it required a monthly subscription fee to use (completely without the approval of WotC or D&D Beyond). No problems with Beyond20 for that group. Or better yet, get the official content from Roll20 if you're going to be playing 5e. </p><p>To me, the added features of Foundry are just unnecessary complications that make the game less like playing at the table and more "video-gamey" (though I hate that term). Line of sight disconnects players from the rest of the action at the table. Sound effects for doors and chirping birds are unnecessary, as it gets in the way of my narration and the player discussion. Besides, we're normally doing voice chat and muting the computer anyway. </p><p>The "quality of life" changes I would want from a different VTT are features available on Fantasy Grounds (which is, frankly, a terrible overall product IMO): party sheets that show skills for everybody, the ability to make multiple saving throws or other rolls for groups of enemies, automatic damage calculation, auto initiative rolls, and other things that would cut down on my GM work. The "bells and whistles" don't really concern me.</p></blockquote><p></p>
[QUOTE="Retreater, post: 8196357, member: 42040"] [USER=6778210]@Justice and Rule[/USER] , I was using a Chromebook and couldn't download the software for Foundry VTT or Fantasy Grounds at the time, so Roll20 was the only game in town when the pandemic started. So it was a trial by fire to learn Roll20, get my players on board, convert/adapt campaigns, etc. Now I have a real laptop and can run other VTTs, but the games I'm currently running (OSR and 5e) work fine on there. If I were to do PF2 again (which is very unlikely) or some other system that seems better supported on Foundry (such as WFRPG or SWADE), then I'll consider it then. To me, there's just no compelling reason to switch. I don't use dynamic lighting by choice (I think it's detrimental to my groups' experiences). Having unlockable doors doesn't matter when I choose when to reveal what's beyond with fog of war. Having easy line of sight walls likewise doesn't matter to me - though I had no problem putting those in Roll20 before I turned off the dynamic lighting feature. I make my own tokens, which are easy to just drop in to Roll20. I don't think it's as easy in Foundry. My own maps are just dropped into Roll20 also. Foundry you have to put into file folders, adjust settings, tweak pixel ratios, etc., whereas you just manually drag a map onto a grid overlay on Roll20 - I don't see how it can be easier. The D&D Beyond converter got taken down from Foundry, and it sidelined a friend's game. I personally don't use D&D Beyond, but it was a key feature that got yanked - even when it required a monthly subscription fee to use (completely without the approval of WotC or D&D Beyond). No problems with Beyond20 for that group. Or better yet, get the official content from Roll20 if you're going to be playing 5e. To me, the added features of Foundry are just unnecessary complications that make the game less like playing at the table and more "video-gamey" (though I hate that term). Line of sight disconnects players from the rest of the action at the table. Sound effects for doors and chirping birds are unnecessary, as it gets in the way of my narration and the player discussion. Besides, we're normally doing voice chat and muting the computer anyway. The "quality of life" changes I would want from a different VTT are features available on Fantasy Grounds (which is, frankly, a terrible overall product IMO): party sheets that show skills for everybody, the ability to make multiple saving throws or other rolls for groups of enemies, automatic damage calculation, auto initiative rolls, and other things that would cut down on my GM work. The "bells and whistles" don't really concern me. [/QUOTE]
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