Relics and Rituals Question


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Thank you for the quick response... I'm having a rather difficult time reaching their server... anyone else having trouble?


WOW! 15 min load time over a T3! I got it just not used to things taking that long anymore.... thank you again.
 
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Avast maties! Prepare to be boarded! Now that the question has been answered, Pirate Geekus will be hijacking this thread!

Are there any spells/magic items in R&R1 that people have found probematic in their games? I'm thinking about opening it up to "the guys" for general use (right now it's just the core rules, but they can use the stuff in the WotC classbooks if they say I look like Mel Gibson).
 

That hijack really deserves its own thread... your not doing your curiosity justice hiding the question here.

We've used a fair number of the items thus far none have come back to bite us... most have built in downsides.

Some of the spells are a bit powerful... but in 10 levels of play and use nothing has been so broken as to need fixing... some of the spells walk the thin line of busted, they just don't cross it.
 


I don't have bad experiences of any spells.

Though I've teased my dm a lot about my next evil necromancer character, with fav. spells ray of enfeeblement and shadow touch, taking over the world with ever growing army of shadows. Sure there is limit for HD you can control, but shadows happen to control shadows they create, so you can build control chain. You don't have to even start with peasants, some 1 HD monsters nobady misses do just as fine as 'intelligent humanoid'. I'm still working over probem certain sun-spells would cause to my army of undead.


Some spells are a bit on the weak side, meaning that they try to fill niche PHB spells already fills better.

My fav spells have been 'Quick Sober' (hehee, no more 'Neutralize Poison' for this purpose needed. It always felt like an overkill), 'Etherial Bolt', 'Great Knock' (oh it's been fun), 'Sacrifise Spell' (a bit too good perhaps, but not so much), 'Nethergaze'. 'Soulstrike' and 'Shadowstorm' (though we were mostly at receiving end).

'Shockwave' is nice spell, as is 'Divane Rainment' (could become a bit too powerful in some situations, didn't happen to us),

Oh, and somebody should forbid my DM's abuse of "Two Minds" and Haste combo.
 

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