I picked the book up due to my fascination with All Thing Arthurian (hmmm, sounds like a show on NPR...). While I find some of it intriguing, I am confused by other sections.
One of my biggest confusions is the difference between their two baseline settings: Arthurian & Excalibur.
The Excalibur setting makes some sense from their definition -- it is essentially the uber-high magic, standard D&D-ness with a few touches of the Arthurian legends attached to it. You have multiple races, lots of flinging fireballs, etc., but you also have the Heraldry Domain for clerics and the Honor Point system.
The Arthurian setting, however, is a huge jumble that ends up defining absolutely nothing. "The advice given for Arthurian campaigns at large showcases the many different approaches one can take to incorporating (or, if necessary, excluding) the core classes into a game, be it gritty low-magic fantasy set in Arthur's England or a high-maigc chivalric campaign set in a particularly chivalrous feudal realm in a more 'archetypal' fantasy world." (R&R: Ex p30). So, "Arthurian" means grim and gritty, except when it doesn't, and it means low magic, except when it doesn't. Further on you find it means historically accurate, except when it doesn't. Ultimately I think the folks at S&S would have been better served if they had not really
talked about the Arthurian setting and just stuck with the Excalibur setting. The only other option would have been to split the Arthurian setting into two (or more) sub-settings (say, an Arthurian setting for low-magic/gritty and a Camelot setting for high magic/fantastical), but that is just an idea.
For a High Fantasy, High Magic, Elves-as-knights setting the R&R: Ex is pretty good. I don't want to downplay what is available in the volume. I haven't finished reading through the entire book yet, but so far I have found very little I would cull from it for forthcoming campaigns. OTOH, I will look better on the shelf than
I, Mordred, which means all is good.
