Larry Fitz
First Post
You've all seen me hawking our new book Pirates!, but at the same time that book came out we also released Agents of Faith. For those familiar with the Twin Crowns setting, worshippers of the deities in our setting can undergo a ritual that initiates them to their god and allows them access to certain special and unique divine feats. Well this book brings that idea to your game world too, it bases the feats on the domains of the various gods, and also includes certain "High Priest Feats" which enable the leaders of churches to do special things that get more powerful depending on the number of the faithful present.
That long introduction and product plug leads me to the following question, do your players that are not clerics and paladins have religion as a big component of how they play their characters? What provisions do you make for their interaction with their churches and their deities?
That long introduction and product plug leads me to the following question, do your players that are not clerics and paladins have religion as a big component of how they play their characters? What provisions do you make for their interaction with their churches and their deities?
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