Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Religions in D&D
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6224892" data-attributes="member: 42582"><p>Personally, I think this sort of approach to religions - essentialy encyclopedia entries on rituals and dogma - is one of the less engaging ways to bring religion into a fantasy game.</p><p></p><p>Firstly, it tends to impose a type of "fixedness" on religous belief and practice that is out of line with the reality of human religious experience. New cults and new practices become a focus of play in terms of "How does this differ from orthodoxy" which in turn leads to the question "Who made them do it?", at which point religion just becomes another device for setting up power politics and either investigations or McGuffins. The fact that it's religion rather than, say, dress codes does no particular work.</p><p></p><p>What is distinctive about religion in a fantasy game, I think, is the way it changes meaning and purpose for the protagonists and antagonists. I think the game becomes more interesting when these distinctive features of religious conviction are able to emerge in play.</p><p></p><p>There are a lot of other - and better - mechanical ways to model religous conviction than the classic D&D model of GM arbitration and power-stripping.</p><p></p><p>The game should be set up so that players who are playing religious characters, and who want to impact the ingame situation, have a reason to adopt approaches that express their convictions. So a paladin should serve better as a vehicle for having such impact when played as valiant, than when played as sneaky. 4e goes some way towards this via its class and power design. But there's plenty of scope for going further.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6224892, member: 42582"] Personally, I think this sort of approach to religions - essentialy encyclopedia entries on rituals and dogma - is one of the less engaging ways to bring religion into a fantasy game. Firstly, it tends to impose a type of "fixedness" on religous belief and practice that is out of line with the reality of human religious experience. New cults and new practices become a focus of play in terms of "How does this differ from orthodoxy" which in turn leads to the question "Who made them do it?", at which point religion just becomes another device for setting up power politics and either investigations or McGuffins. The fact that it's religion rather than, say, dress codes does no particular work. What is distinctive about religion in a fantasy game, I think, is the way it changes meaning and purpose for the protagonists and antagonists. I think the game becomes more interesting when these distinctive features of religious conviction are able to emerge in play. There are a lot of other - and better - mechanical ways to model religous conviction than the classic D&D model of GM arbitration and power-stripping. The game should be set up so that players who are playing religious characters, and who want to impact the ingame situation, have a reason to adopt approaches that express their convictions. So a paladin should serve better as a vehicle for having such impact when played as valiant, than when played as sneaky. 4e goes some way towards this via its class and power design. But there's plenty of scope for going further. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Religions in D&D
Top