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<blockquote data-quote="Cadence" data-source="post: 6225134" data-attributes="member: 6701124"><p>Yes.</p><p></p><p></p><p></p><p>That would come in at the very beginning of the set-up for the campaign world though, right? </p><p></p><p>If the world was one where all of the gods regularly spoke directly to their powerful spell-wielding representatives, and said clergy could call down angels in public then a lot of real world religious experience within a particular faith would be missing. It would be hard to set up a heretical sect or have a theological argument when both sides can get the answer directly. On the other hand, the conflict between faiths might even be worse since it would be harder to not be involved when god does actually appear and tell you to get going. </p><p></p><p>At the other end, if the deities only speak to worshipers (even spell wielding ones) through usually vague dreams then it seems like it would be easier to have those real world within-faith power struggles and arguments... even among the lawful-good.</p><p></p><p>It seems like that choice should also have an effect on...</p><p></p><p></p><p></p><p></p><p></p><p>Is the game better served in these regards by having only ambiguous revelation?</p></blockquote><p></p>
[QUOTE="Cadence, post: 6225134, member: 6701124"] Yes. That would come in at the very beginning of the set-up for the campaign world though, right? If the world was one where all of the gods regularly spoke directly to their powerful spell-wielding representatives, and said clergy could call down angels in public then a lot of real world religious experience within a particular faith would be missing. It would be hard to set up a heretical sect or have a theological argument when both sides can get the answer directly. On the other hand, the conflict between faiths might even be worse since it would be harder to not be involved when god does actually appear and tell you to get going. At the other end, if the deities only speak to worshipers (even spell wielding ones) through usually vague dreams then it seems like it would be easier to have those real world within-faith power struggles and arguments... even among the lawful-good. It seems like that choice should also have an effect on... Is the game better served in these regards by having only ambiguous revelation? [/QUOTE]
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