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<blockquote data-quote="Bluenose" data-source="post: 6225443" data-attributes="member: 49017"><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p>Piety costs behaviour. If you want to benefit from the blessings of your deity then you have to act a certain way. That might be done in several ways, [MENTION=42582]pemerton[/MENTION] has suggested Burning Wheel as having some interesting rules, I'll suggest Pendragon and Heroquest are also worth a look at. </p><p></p><p>To use Heroquest, in the most recent game I played in where magic was a factor, my character was a worshipper of Humakt, who is a god of Death and Truth. If I wanted to use magic associated with Truth, then I had to do things that supported that and avoid things that opposed it. At one point I found out that my family was trying to win a court case and was distorting the truth to do so. That put my Truth affinity against my Family Relationship, and could have been rolled as a contest. I chose to tell the truth and that led to an increase in my Truth affinity (my truth magic was more effective) and a reduction in the Relationship (and less chance of getting their help if I wanted it). If I'd chosen to support my family, they might have been more willing to do things for me, but it would have meant my Truth magic would have been less effective. Telling the truth till it hurts, refusing to deceive people, stuffing worshippers of Eurmal in a sack and beating the sack with a stick - when those things matter, when there will be an impact on some other aspect of the character, when your commitment is in question, those are the times when piety costs something.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 6225443, member: 49017"] [COLOR=#000000] [/COLOR] Piety costs behaviour. If you want to benefit from the blessings of your deity then you have to act a certain way. That might be done in several ways, [MENTION=42582]pemerton[/MENTION] has suggested Burning Wheel as having some interesting rules, I'll suggest Pendragon and Heroquest are also worth a look at. To use Heroquest, in the most recent game I played in where magic was a factor, my character was a worshipper of Humakt, who is a god of Death and Truth. If I wanted to use magic associated with Truth, then I had to do things that supported that and avoid things that opposed it. At one point I found out that my family was trying to win a court case and was distorting the truth to do so. That put my Truth affinity against my Family Relationship, and could have been rolled as a contest. I chose to tell the truth and that led to an increase in my Truth affinity (my truth magic was more effective) and a reduction in the Relationship (and less chance of getting their help if I wanted it). If I'd chosen to support my family, they might have been more willing to do things for me, but it would have meant my Truth magic would have been less effective. Telling the truth till it hurts, refusing to deceive people, stuffing worshippers of Eurmal in a sack and beating the sack with a stick - when those things matter, when there will be an impact on some other aspect of the character, when your commitment is in question, those are the times when piety costs something. [/QUOTE]
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