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<blockquote data-quote="Li Shenron" data-source="post: 6226321" data-attributes="member: 1465"><p>What kind of "rich sense" are you looking for?</p><p></p><p>There's plenty of room from improvement, for instance I think that writing down a "code of conduct" (in a bulleted list, for example) would be very helpful. But a page with 20-30 bits is a "rich" starting point for me.</p><p></p><p>What do you think it's missing that prevents you to find this page useful.</p><p></p><p></p><p></p><p>Mechanical elements are certainly missing there. Actually, some suggestions are there but are not explicit. If I played a Cleric of Mielikki, I would go check out the stats of the deity and avatars, and pick stuff from there (the idea behind this, is that a Cleric of Mielikki presumably sees the deity as an example and strives to follow a similar path). Obviously those stats are normally way beyond a level usable for PCs, but also include normal spells, feats, equipment etc. Even something as minor as a favored weapon is a suggestion for the selection of certain character material.</p><p></p><p>As I say tho, it's not explicit. "Hearing the whispers of the woods" could equate to favoring preparing a certain spell or three, but if the book doesn't tell you to do so then the suggestion is probably way too veiled for the average player.</p><p></p><p>Another approach, would be to actually provide unique mechanics for each chosen faith, so that "hearing the whispers of the woods" really translates to e.g. having a special class feature, only for Clerics of Mielikki, a new domain power, or a unique spell. This "hard approach" is definitely sound and much more clear than a page of "light" suggestions. The downsides are more design/playtest work needed, and more rigidity (i.e. less freedom in making a Cleric of Mielikki that strays from the standard), but it might be better anyway. In general, I think that the main barrier for going that route for 3e FR was the sheer amount of deities in that setting: they are just so many, and they wanted to support Clerics of as many of them as possible, that they had to limit the material for each cleric.</p><p></p><p></p><p></p><p>If you like cats, how do you express that? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> For a start, you don't hurt them, you take care of those in need, you maybe live with some of them or at least you try to be close to them, you advocate their cause, you make bonds with people which share this value of yours and shun those who harm them.</p><p></p><p>In play, should you encounter a dryad or treant: you approach them friendly rather than with hostility, you don't ambush/attack or set a harmful trap against them, if you are attacked by them you fight defensively and attempt at ending the fight without harm (just like you would do if a cat attacked you...).</p><p></p><p>In adventures, should dryad or treants be involved: you join their side, help their cause, stop or counter those who are attacking or harming them, restore the damage done to them or their environment...</p><p></p><p></p><p></p><p>Yes, but this is precisely why I find books like Faiths & Pantheons useful, because they make it clearer how I might possibly play a priest of Mielikki.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6226321, member: 1465"] What kind of "rich sense" are you looking for? There's plenty of room from improvement, for instance I think that writing down a "code of conduct" (in a bulleted list, for example) would be very helpful. But a page with 20-30 bits is a "rich" starting point for me. What do you think it's missing that prevents you to find this page useful. Mechanical elements are certainly missing there. Actually, some suggestions are there but are not explicit. If I played a Cleric of Mielikki, I would go check out the stats of the deity and avatars, and pick stuff from there (the idea behind this, is that a Cleric of Mielikki presumably sees the deity as an example and strives to follow a similar path). Obviously those stats are normally way beyond a level usable for PCs, but also include normal spells, feats, equipment etc. Even something as minor as a favored weapon is a suggestion for the selection of certain character material. As I say tho, it's not explicit. "Hearing the whispers of the woods" could equate to favoring preparing a certain spell or three, but if the book doesn't tell you to do so then the suggestion is probably way too veiled for the average player. Another approach, would be to actually provide unique mechanics for each chosen faith, so that "hearing the whispers of the woods" really translates to e.g. having a special class feature, only for Clerics of Mielikki, a new domain power, or a unique spell. This "hard approach" is definitely sound and much more clear than a page of "light" suggestions. The downsides are more design/playtest work needed, and more rigidity (i.e. less freedom in making a Cleric of Mielikki that strays from the standard), but it might be better anyway. In general, I think that the main barrier for going that route for 3e FR was the sheer amount of deities in that setting: they are just so many, and they wanted to support Clerics of as many of them as possible, that they had to limit the material for each cleric. If you like cats, how do you express that? :) For a start, you don't hurt them, you take care of those in need, you maybe live with some of them or at least you try to be close to them, you advocate their cause, you make bonds with people which share this value of yours and shun those who harm them. In play, should you encounter a dryad or treant: you approach them friendly rather than with hostility, you don't ambush/attack or set a harmful trap against them, if you are attacked by them you fight defensively and attempt at ending the fight without harm (just like you would do if a cat attacked you...). In adventures, should dryad or treants be involved: you join their side, help their cause, stop or counter those who are attacking or harming them, restore the damage done to them or their environment... Yes, but this is precisely why I find books like Faiths & Pantheons useful, because they make it clearer how I might possibly play a priest of Mielikki. [/QUOTE]
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