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Story Hour
Rel's Faded Glory II (Thanks Old One) Final Update 7/14
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<blockquote data-quote="Rel" data-source="post: 175332" data-attributes="member: 99"><p>Thanks for reading, Lazybones. I am still plugging away at your Story Hour when time permits but I fear that it will be a long time before I am caught up. Until then, I feel kind of silly making comments in your story hour about events that the rest of the readers saw months ago. But I am reading! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>As far as dice conventions go, yep, I roll out in the open for the other players to see. For Christmas, I bought sets of giant dice for Speaks and Raven's players and my wife picked me up a set too. They are much easier to see from across the table. It means that I can't fudge things if they are going especially good or bad for the party. But that is the way I want it.</p><p></p><p>Don't get me wrong, I've done plenty of fudging in the past to heighten the dramatic tension or to save a character from dying due to poor luck (when the character was otherwise played smart and heroically). But when we switched to 3E, I decided to let the chips fall where they may and I have not regretted it.</p><p></p><p>With regard to the challenge level of my campaign, you may have noticed that the party seldom tends to run into encounters equal to their CR. It happens once in a while, but certainly not consistently. I attribute this mainly to the fact that they don't tend to have several encounters in a single day but rather one (or maybe two) large encounters that require most of their resources to overcome.</p><p></p><p>As you observe, this seems more likely to lead to a TPK than the DMG recommended method of only occasionally placing encounters above the party CR. So yes, I do think this is a possibility, but I don't think it is necessarily probable. My players are not rash and they make pretty good efforts to assure that they are walking into odds that are doable. They tend to plan fairly well, even if the plan sometimes falls apart in the heat of battle.</p><p></p><p>In the unfortunate event that a TPK should occur, I think they would take it reasonably well. They've all lost characters before and they know that I'm not going out of my way to be malicious about it (most of the time <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). At this point, a TPK would likely mean the end of my current campaign. This is simply because we tend to rotate GMing duties and I've already told them that the Faded Glory campaign is headed into the home stretch. After that, it sounds like Raven or Scar's player will be "behind the screen" for a while.</p><p></p><p>But don't fret, there is still plenty of story hour left to come. I did some calculations and I figure that we still have a quarter to a third of the campaign ahead of us.</p></blockquote><p></p>
[QUOTE="Rel, post: 175332, member: 99"] Thanks for reading, Lazybones. I am still plugging away at your Story Hour when time permits but I fear that it will be a long time before I am caught up. Until then, I feel kind of silly making comments in your story hour about events that the rest of the readers saw months ago. But I am reading! :) As far as dice conventions go, yep, I roll out in the open for the other players to see. For Christmas, I bought sets of giant dice for Speaks and Raven's players and my wife picked me up a set too. They are much easier to see from across the table. It means that I can't fudge things if they are going especially good or bad for the party. But that is the way I want it. Don't get me wrong, I've done plenty of fudging in the past to heighten the dramatic tension or to save a character from dying due to poor luck (when the character was otherwise played smart and heroically). But when we switched to 3E, I decided to let the chips fall where they may and I have not regretted it. With regard to the challenge level of my campaign, you may have noticed that the party seldom tends to run into encounters equal to their CR. It happens once in a while, but certainly not consistently. I attribute this mainly to the fact that they don't tend to have several encounters in a single day but rather one (or maybe two) large encounters that require most of their resources to overcome. As you observe, this seems more likely to lead to a TPK than the DMG recommended method of only occasionally placing encounters above the party CR. So yes, I do think this is a possibility, but I don't think it is necessarily probable. My players are not rash and they make pretty good efforts to assure that they are walking into odds that are doable. They tend to plan fairly well, even if the plan sometimes falls apart in the heat of battle. In the unfortunate event that a TPK should occur, I think they would take it reasonably well. They've all lost characters before and they know that I'm not going out of my way to be malicious about it (most of the time ;) ). At this point, a TPK would likely mean the end of my current campaign. This is simply because we tend to rotate GMing duties and I've already told them that the Faded Glory campaign is headed into the home stretch. After that, it sounds like Raven or Scar's player will be "behind the screen" for a while. But don't fret, there is still plenty of story hour left to come. I did some calculations and I figure that we still have a quarter to a third of the campaign ahead of us. [/QUOTE]
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