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Rel's Faded Glory II (Thanks Old One) Final Update 7/14
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<blockquote data-quote="Rel" data-source="post: 954532" data-attributes="member: 99"><p>There may be a short delay on the NWN module, Darklone.</p><p></p><p>It appears (from me checking out the NWN forums) that the latest patch (1.30) does some sort of integrity verification that filters not only through the module itself, but also all the hak packs it uses. This has resulted in some cases where the module takes several minutes to load in the toolset.</p><p></p><p>Because module design is (so far for us anyway) very much a "trial and error" process, it requires lots of switching between the Toolset and playing the game to make sure stuff works properly. There's no way I'm going to wait for several minutes each time I've got to reload the mod in the toolset.</p><p></p><p>Therefore, I'm not patching until they release the 1.31 patch (due out soon according to Bioware). Since you MUST patch if you log onto the website for multi-player, this might delay our multiplayer testing for a short while.</p><p></p><p>I guess that'll give me more time to add in a few last cool features.</p><p></p><p>On the illness/updating front, the good news is I'm feeling a bit better. The less good news (depending on your point of view) is that my wife seems to want to spend some time with me tonight and I may not get a chance to finish the update. Hopefully I'll manage some time either late tonight or tomorrow morning. Sorry about that but I suppose that spouses can be pesky that way, interfering with our gaming habits on occasion. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> </p><p></p><p>It's probably best that she doesn't read this, eh?</p></blockquote><p></p>
[QUOTE="Rel, post: 954532, member: 99"] There may be a short delay on the NWN module, Darklone. It appears (from me checking out the NWN forums) that the latest patch (1.30) does some sort of integrity verification that filters not only through the module itself, but also all the hak packs it uses. This has resulted in some cases where the module takes several minutes to load in the toolset. Because module design is (so far for us anyway) very much a "trial and error" process, it requires lots of switching between the Toolset and playing the game to make sure stuff works properly. There's no way I'm going to wait for several minutes each time I've got to reload the mod in the toolset. Therefore, I'm not patching until they release the 1.31 patch (due out soon according to Bioware). Since you MUST patch if you log onto the website for multi-player, this might delay our multiplayer testing for a short while. I guess that'll give me more time to add in a few last cool features. On the illness/updating front, the good news is I'm feeling a bit better. The less good news (depending on your point of view) is that my wife seems to want to spend some time with me tonight and I may not get a chance to finish the update. Hopefully I'll manage some time either late tonight or tomorrow morning. Sorry about that but I suppose that spouses can be pesky that way, interfering with our gaming habits on occasion. ;) It's probably best that she doesn't read this, eh? [/QUOTE]
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