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Remember the "3d6 For Stats In Order" Thread? I'm doing it!
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<blockquote data-quote="Blue" data-source="post: 7809432" data-attributes="member: 20564"><p>Let me start by saying everything you want to do is valid, and if your table is happy with it then run with it. I'm just discussing nuances.</p><p></p><p>I agree with you about rolling at all bringing those inequalities to 5e. That's why for the games I run I prefer point buy. That's a 5e-ism bases on the ASI vs. feat point I mentioned before, not a gaming preference in general or even with earlier editions of D&D.</p><p></p><p>The deck idea is definitely a step in the right direction.But just as the concept of "dump stat" is around, D&D is really a game where you need a few good ability scores in the right places. The the "off ability scores" are moderately high doesn't contribute as much.</p><p></p><p>This has two effects. One is that someone with a 15 (very rare) or a 14 will be doing better then a character with 11 high, even if the 11 high is three 11s and three 10s for not a single penalty mod. (This can be drawn with the deck mentioned.)</p><p></p><p>The other is when you get a character with ability scores that don't work well together - say the moderate high INT and STR that leaves everything else at a penalty.</p><p></p><p>The deck is a step in the right direction, but how about just randomizing the order of the standard array?</p><p></p><p>I've seen another where everyone rolls, and then everyone picks which set they want, including multiple picking the same. To qualify for in order for you you've have to do something like pre-roll a rank (highest to STR, next highest to WIS, ...) or just randomize the order afterwards. The second is more random, the first does allow a player who wants to play a MAD character a little bit of knowledge if they should go for a array with a good score vs. an array with several moderate scores.</p></blockquote><p></p>
[QUOTE="Blue, post: 7809432, member: 20564"] Let me start by saying everything you want to do is valid, and if your table is happy with it then run with it. I'm just discussing nuances. I agree with you about rolling at all bringing those inequalities to 5e. That's why for the games I run I prefer point buy. That's a 5e-ism bases on the ASI vs. feat point I mentioned before, not a gaming preference in general or even with earlier editions of D&D. The deck idea is definitely a step in the right direction.But just as the concept of "dump stat" is around, D&D is really a game where you need a few good ability scores in the right places. The the "off ability scores" are moderately high doesn't contribute as much. This has two effects. One is that someone with a 15 (very rare) or a 14 will be doing better then a character with 11 high, even if the 11 high is three 11s and three 10s for not a single penalty mod. (This can be drawn with the deck mentioned.) The other is when you get a character with ability scores that don't work well together - say the moderate high INT and STR that leaves everything else at a penalty. The deck is a step in the right direction, but how about just randomizing the order of the standard array? I've seen another where everyone rolls, and then everyone picks which set they want, including multiple picking the same. To qualify for in order for you you've have to do something like pre-roll a rank (highest to STR, next highest to WIS, ...) or just randomize the order afterwards. The second is more random, the first does allow a player who wants to play a MAD character a little bit of knowledge if they should go for a array with a good score vs. an array with several moderate scores. [/QUOTE]
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