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Remember the "3d6 For Stats In Order" Thread? I'm doing it!
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<blockquote data-quote="clearstream" data-source="post: 7809912" data-attributes="member: 71699"><p>What is your motive in wanting to allow the switch? I think one has to anticipate pulling a 5 or 6 from a dump stat onto a core stat, so it dilutes quite considerably the impact of roll in order. So I wondered why you want roll in order, and conversely why you want to then dilute it?</p><p></p><p>I agree with you that one could and maybe should tweak the deck. My choices were guided by wanting to pull the range slightly out to either side by having more high and low cards than middling cards. I modeled a version with a 6 and a 1, but this did not play well into my desire to avoid overshadowing because it creates a slim chance of a 16, which after race will foreseeably be 18 or +4, which might feel bad for the majority of players who will not be so lucky. It also pays off better for non-MAD characters: my flatter range was chosen to avoid that.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7809912, member: 71699"] What is your motive in wanting to allow the switch? I think one has to anticipate pulling a 5 or 6 from a dump stat onto a core stat, so it dilutes quite considerably the impact of roll in order. So I wondered why you want roll in order, and conversely why you want to then dilute it? I agree with you that one could and maybe should tweak the deck. My choices were guided by wanting to pull the range slightly out to either side by having more high and low cards than middling cards. I modeled a version with a 6 and a 1, but this did not play well into my desire to avoid overshadowing because it creates a slim chance of a 16, which after race will foreseeably be 18 or +4, which might feel bad for the majority of players who will not be so lucky. It also pays off better for non-MAD characters: my flatter range was chosen to avoid that. [/QUOTE]
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Remember the "3d6 For Stats In Order" Thread? I'm doing it!
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