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Remember the "3d6 For Stats In Order" Thread? I'm doing it!
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<blockquote data-quote="FrogReaver" data-source="post: 7810110" data-attributes="member: 6795602"><p>Don't lump me in with arguing against a weaker party. In fact, I don't think anyone has done that. The issue is simply that mad classes lose a lot more than single stat classes (or maybe I should say dual stat classes, everyone benefits from a good con)</p><p></p><p>The problem is that when I roll in order, I'm fairly likely to get decent stat I can build around. It much less likely I get 2 decent stats to build around. </p><p></p><p>That kind of ties into your goal of having players build a character around their stats. But when you realize how that's going to play out you realize there's not really "fair" options per stat. Then there's always the issue of an extremely low con crippling any character out the gate</p><p></p><p>Going through the classes</p><p>(Str Classes)</p><p>Fighter: Strength Fighters will likely lose attack, damage initiative and hp but not much else that really matters.</p><p>Barbarian: Will likely lose attack, damage, ac, hp</p><p>Paladin: Will likely lose attack, damage, charisma bonus to saving throws, spell dc, hp.</p><p></p><p>Rogue: Will lose attack, damage, ac, hp, initiative</p><p>Monk: Will lose attack, damage (more based on multiattackers being impacted by last damage), ac (more based off requiring 2 stats for ac), hp, initiative, stunning strike DC. </p><p></p><p>Druid: Loses spell dc, hp, ac (however can mitigate most of that by wildshape)</p><p>Cleric: Depends on subclass - Str Based loses: attack, dmg, hp, saving throw dc</p><p></p><p>Wizard: attack, ac, hp, initiative, spell dc</p><p></p><p>Sorcerer/Warlock/Bard: All lose hp, ac, attack, spell dc (popular melee variants of these classes lose far more)</p><p></p><p>Classes like the monk really get hit hard. Classes like the fighter barely notice. On a side note if someone was to roll say a high dex and wisdom, they could make a monk that really overshadows the rest of the party.</p><p></p><p></p><p>I'd say any strength based class is playable with a high str.</p><p>The rogue is the only dex based class playable with a high dex (dex fighters also fit here)</p><p>Shapeshift druids can be played by any stat spread</p><p>Clerics work well as long as you take a heavy armored variant and have a high wisdom</p><p>Wizards lose some, but as long as their int is high then they still work well</p><p>Sorcerer, warlock, bard all work fine with a good charisma</p><p></p><p>So I guess you can make this work - but you lose out on a lot of the interesting gish type classes. Monks flat out lose out unless someone rolls super lucky. Multiclassing will be much harder (might be a good thing).</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7810110, member: 6795602"] Don't lump me in with arguing against a weaker party. In fact, I don't think anyone has done that. The issue is simply that mad classes lose a lot more than single stat classes (or maybe I should say dual stat classes, everyone benefits from a good con) The problem is that when I roll in order, I'm fairly likely to get decent stat I can build around. It much less likely I get 2 decent stats to build around. That kind of ties into your goal of having players build a character around their stats. But when you realize how that's going to play out you realize there's not really "fair" options per stat. Then there's always the issue of an extremely low con crippling any character out the gate Going through the classes (Str Classes) Fighter: Strength Fighters will likely lose attack, damage initiative and hp but not much else that really matters. Barbarian: Will likely lose attack, damage, ac, hp Paladin: Will likely lose attack, damage, charisma bonus to saving throws, spell dc, hp. Rogue: Will lose attack, damage, ac, hp, initiative Monk: Will lose attack, damage (more based on multiattackers being impacted by last damage), ac (more based off requiring 2 stats for ac), hp, initiative, stunning strike DC. Druid: Loses spell dc, hp, ac (however can mitigate most of that by wildshape) Cleric: Depends on subclass - Str Based loses: attack, dmg, hp, saving throw dc Wizard: attack, ac, hp, initiative, spell dc Sorcerer/Warlock/Bard: All lose hp, ac, attack, spell dc (popular melee variants of these classes lose far more) Classes like the monk really get hit hard. Classes like the fighter barely notice. On a side note if someone was to roll say a high dex and wisdom, they could make a monk that really overshadows the rest of the party. I'd say any strength based class is playable with a high str. The rogue is the only dex based class playable with a high dex (dex fighters also fit here) Shapeshift druids can be played by any stat spread Clerics work well as long as you take a heavy armored variant and have a high wisdom Wizards lose some, but as long as their int is high then they still work well Sorcerer, warlock, bard all work fine with a good charisma So I guess you can make this work - but you lose out on a lot of the interesting gish type classes. Monks flat out lose out unless someone rolls super lucky. Multiclassing will be much harder (might be a good thing). [/QUOTE]
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