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Remember the "3d6 For Stats In Order" Thread? I'm doing it!
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<blockquote data-quote="clearstream" data-source="post: 7810600" data-attributes="member: 71699"><p>I guess one should first note that no option is a trap option, unless it is punished by the DM's game difficulty setting or some other ill like player-player overshadowing. That noted, yes, I think so. My experience with cards-in-order so far is that arrays often fall in ways that pull you in multiple directions, but one does tend to channel down the mechanically stronger pathways. Perhaps because the sub-optimal pathways end up even more horrible than they would under other methods.</p><p></p><p>That's why I have at every point in this conversation focused squarely on players with high-system mastery. I also would not use points-buy for players with low-system mastery: it's a very unfair system if one doesn't understand the mechanics (or have a guide that does). Noted its strengths for wider play where arrays must be self-validating. Standard array would be better I think (for low system mastery).</p><p></p><p>4d6k3 arrange at will would be my choice for low-system mastery, because the values are so generally high that the character will be strong relative to official material pretty much regardless. And it is easy to guide without being overbearing - "Oh, you want to be an X? Just put those two high rolls on S and C". The results of allocate in order are trickier "I see you have strong S and I so you might go X or maybe Z is better... I wonder what it looks lie after race..." etc.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7810600, member: 71699"] I guess one should first note that no option is a trap option, unless it is punished by the DM's game difficulty setting or some other ill like player-player overshadowing. That noted, yes, I think so. My experience with cards-in-order so far is that arrays often fall in ways that pull you in multiple directions, but one does tend to channel down the mechanically stronger pathways. Perhaps because the sub-optimal pathways end up even more horrible than they would under other methods. That's why I have at every point in this conversation focused squarely on players with high-system mastery. I also would not use points-buy for players with low-system mastery: it's a very unfair system if one doesn't understand the mechanics (or have a guide that does). Noted its strengths for wider play where arrays must be self-validating. Standard array would be better I think (for low system mastery). 4d6k3 arrange at will would be my choice for low-system mastery, because the values are so generally high that the character will be strong relative to official material pretty much regardless. And it is easy to guide without being overbearing - "Oh, you want to be an X? Just put those two high rolls on S and C". The results of allocate in order are trickier "I see you have strong S and I so you might go X or maybe Z is better... I wonder what it looks lie after race..." etc. [/QUOTE]
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