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<blockquote data-quote="Death Dealer" data-source="post: 3936338" data-attributes="member: 57742"><p>What's best for WOTC is if "the hobby" grows. As a business that's how they make more money. As fans of the game, which the designers & I believe most of the senior staff at WOTC (or at least the D&D portion of the company) are, it benefits them as well. "The hobby" grows by attracting new players. Of course they have to try to satisfy the existing gamers as well and to do this they must address common issues people have (e.g. Vancian Magic, multiclassing). 3E came out in 2000, 3.5 in 2003, so using 3 years as a guideline they're actually 2 years behind with 4E. When 3.5 came out I believe they said something about 4E coming out as early as 2007, so they have waited a little bit longer, probably to test the market with Star Wars Saga Edition and Tome of Battle, etc. These "new rules" books have helped to shape what will be "core" rules in 4E D&D (as many prefered the classes/rules of Bo9S over the standard Fighter). Just like everything in life most people resist change, some embrace it. If you don't like it, keep playing 3/3.5-with the OGL there's more than enough products and alternate rules to last a life time. I for one, will give 4E a chance.</p></blockquote><p></p>
[QUOTE="Death Dealer, post: 3936338, member: 57742"] What's best for WOTC is if "the hobby" grows. As a business that's how they make more money. As fans of the game, which the designers & I believe most of the senior staff at WOTC (or at least the D&D portion of the company) are, it benefits them as well. "The hobby" grows by attracting new players. Of course they have to try to satisfy the existing gamers as well and to do this they must address common issues people have (e.g. Vancian Magic, multiclassing). 3E came out in 2000, 3.5 in 2003, so using 3 years as a guideline they're actually 2 years behind with 4E. When 3.5 came out I believe they said something about 4E coming out as early as 2007, so they have waited a little bit longer, probably to test the market with Star Wars Saga Edition and Tome of Battle, etc. These "new rules" books have helped to shape what will be "core" rules in 4E D&D (as many prefered the classes/rules of Bo9S over the standard Fighter). Just like everything in life most people resist change, some embrace it. If you don't like it, keep playing 3/3.5-with the OGL there's more than enough products and alternate rules to last a life time. I for one, will give 4E a chance. [/QUOTE]
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