arbados
Explorer
The group I have been playing with has advanced their characters to about 10th level. Some are very pleased with their choices in the classes they have chosen others feel that they had wished they had taken a different route. I was thinking of implementing a house rule to allow a player to remove a previously chosen class level so that in the future they can take a different path.
For example, one player had taken 5 levels of bard and then started to take wizard levels. They really started to enjoy the wizard class and wished that they could have taken all wizard levels instead of choosing the 5 bard levels. Obviously, currently with the bard levels it would take them many more xp's and much longer to attain a very high level wizard. They rarely, if ever, now use their bard abilities.
I am thinking of allowing the player to eliminate a bard level, thus bringing the xp's nescessary to attain another wizard level much less. In this way the player will take a path which they would be much more pleased with and excited about playing that character. They have a great fondness for their character but are role playing that since meeting a powerful wizard in the game have attained an interest in this sort of magic.
I felt that in order to allow them to remove a bard level (and possibly more than one down the road) they would have to refrain from using any of the bard abilities for a certain number of game sessions (or time within the game world).
In this instance I can say that they have lost that knowledge of the bard because of their lack of training. Then they could re-attain a level when they aquire enough xp's and take a wizard if they so choose.
What do you think?
For example, one player had taken 5 levels of bard and then started to take wizard levels. They really started to enjoy the wizard class and wished that they could have taken all wizard levels instead of choosing the 5 bard levels. Obviously, currently with the bard levels it would take them many more xp's and much longer to attain a very high level wizard. They rarely, if ever, now use their bard abilities.
I am thinking of allowing the player to eliminate a bard level, thus bringing the xp's nescessary to attain another wizard level much less. In this way the player will take a path which they would be much more pleased with and excited about playing that character. They have a great fondness for their character but are role playing that since meeting a powerful wizard in the game have attained an interest in this sort of magic.
I felt that in order to allow them to remove a bard level (and possibly more than one down the road) they would have to refrain from using any of the bard abilities for a certain number of game sessions (or time within the game world).
In this instance I can say that they have lost that knowledge of the bard because of their lack of training. Then they could re-attain a level when they aquire enough xp's and take a wizard if they so choose.
What do you think?