Dragonblade
Adventurer
Level draining is a clunky, broken and utterly unfun metagame mechanic from a bygone era. It needs to be removed from the game for a plethora of reasons.
Any encounter with level draining undead can potentially cripple a party and severely suck the enjoyment out of the game for the unfortunate player whose character was drained.
Enough so that I have even seen good players so discouraged and disheartened that they have dropped out of games entirely when their PC was the victim of level drain while the rest of party lucked out.
And I hate level drain as a DM as well. One bad encounter for the party can result in a severely unbalanced party, or a party effectively crippled to the point where they cannot even proceed to the next part of whatever adventure or quest I'm running them on. It makes balancing encounters with undead extremely difficult.
And I'll even go a step farther and say that level loss as a mechanic even for Raise Dead should be removed from the game. Assuming that Raise Dead even exists anymore. I would argue that it too should be removed (along with the plethora of save or die effects that require Raise Dead for balance purposes), but that is another debate. Don't want to derail this thread before it even starts.
Any encounter with level draining undead can potentially cripple a party and severely suck the enjoyment out of the game for the unfortunate player whose character was drained.
Enough so that I have even seen good players so discouraged and disheartened that they have dropped out of games entirely when their PC was the victim of level drain while the rest of party lucked out.
And I hate level drain as a DM as well. One bad encounter for the party can result in a severely unbalanced party, or a party effectively crippled to the point where they cannot even proceed to the next part of whatever adventure or quest I'm running them on. It makes balancing encounters with undead extremely difficult.
And I'll even go a step farther and say that level loss as a mechanic even for Raise Dead should be removed from the game. Assuming that Raise Dead even exists anymore. I would argue that it too should be removed (along with the plethora of save or die effects that require Raise Dead for balance purposes), but that is another debate. Don't want to derail this thread before it even starts.