Gomez
First Post
If you removed 5 spells from the all caster's spell lists to provide a interesting change in magical dynamics in a campaign. What would they be and why?
Example:
This campaign is set in a desert world where conditions are hard. Travel is also limited by the great sand dunes that dominate the world.
For flavor I would remove these spells
1. Create Food and Water
2. Create Water
3. Hero's Feast
4. Teleport
5. Greater Teleport
Just having food and water is not a sure thing now. And travel is now limited to walking, riding animal or some sort of transport (dune ships?).
Example:
This campaign is set in a desert world where conditions are hard. Travel is also limited by the great sand dunes that dominate the world.
For flavor I would remove these spells
1. Create Food and Water
2. Create Water
3. Hero's Feast
4. Teleport
5. Greater Teleport
Just having food and water is not a sure thing now. And travel is now limited to walking, riding animal or some sort of transport (dune ships?).
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