Feats are wonderful, some of them are especially flavourful. Most of them take a backseat to ASIs though because maths.
So I'm going to try and remove them.
What's the effects? Well first it caps most scores to 16, with the exceptions being the Fighter, Rogue and various stat-setting items.
Secondly, ACs from unarmored and light armors fall, Unarmored Defense moreso than others.
Thirdly, accuracy falls.
Lastly, damage drops for martial classes.
How to address this?
Light armor AC falling isn't too bad, so I'm going to ignore that. Unarmored Defence, however, caps at 16, and only if you're running the right race. That's a problem. So instead of adding a secondary stat, have it add half your proficiency - more on that next.
Accuracy falls. That's not fun. How to address it? double the increase of proficiency. From levels 1 to 4, proficiency is +2. 5 to 8 is +4. 9 to 12, +6... You get the idea.
Less damage for weapon users- not good, they're already behind spellcasters so let's not take that from them. Introduce more weapon feats that increase damage. Brutal 2, for instance, is the same as a +1 to damage, but feels much better and less clinical.
Then there's the "half-feats". There's three choices, leave them be (which makes it unfair for classes relying on the stats with more half-feats), remove the ASIs and have them count as half a feat (which means you might have to pick up a feat you didn't want just to feel like you're not missing out if you've 1/2 a feat left over), or remove the ASIs, and split the full feats in half too (which has the same problem as before, but diluted by a much bigger pool to choose from, increasing the chances of their being another half feat you want to take anyway).
Not sure how it'd play out in practice, but hopefully it should shift some attention away from stats and towards RP.
EDIT: It's also really annoying that ENWorld has a Homebrew tag and yet it's automatically removed on thread creation :/
So I'm going to try and remove them.
What's the effects? Well first it caps most scores to 16, with the exceptions being the Fighter, Rogue and various stat-setting items.
Secondly, ACs from unarmored and light armors fall, Unarmored Defense moreso than others.
Thirdly, accuracy falls.
Lastly, damage drops for martial classes.
How to address this?
Light armor AC falling isn't too bad, so I'm going to ignore that. Unarmored Defence, however, caps at 16, and only if you're running the right race. That's a problem. So instead of adding a secondary stat, have it add half your proficiency - more on that next.
Accuracy falls. That's not fun. How to address it? double the increase of proficiency. From levels 1 to 4, proficiency is +2. 5 to 8 is +4. 9 to 12, +6... You get the idea.
Less damage for weapon users- not good, they're already behind spellcasters so let's not take that from them. Introduce more weapon feats that increase damage. Brutal 2, for instance, is the same as a +1 to damage, but feels much better and less clinical.
Then there's the "half-feats". There's three choices, leave them be (which makes it unfair for classes relying on the stats with more half-feats), remove the ASIs and have them count as half a feat (which means you might have to pick up a feat you didn't want just to feel like you're not missing out if you've 1/2 a feat left over), or remove the ASIs, and split the full feats in half too (which has the same problem as before, but diluted by a much bigger pool to choose from, increasing the chances of their being another half feat you want to take anyway).
Not sure how it'd play out in practice, but hopefully it should shift some attention away from stats and towards RP.
EDIT: It's also really annoying that ENWorld has a Homebrew tag and yet it's automatically removed on thread creation :/
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