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General Tabletop Discussion
*Dungeons & Dragons
removing cantrips: what to give instead?
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<blockquote data-quote="Immoralkickass" data-source="post: 7912481" data-attributes="member: 6864983"><p>I'm not buying it. Cantrips are there for the full casters to feel like full casters. Mechanically, its also not as simple as 'I want to remove them so i'll just replace them with something else'.</p><p></p><p>Clerics for example, would be completely borked. If you replace cantrips with Heavy Armor prof, then what about the subclasses that grant it? They have to be replaced too, otherwise they would simply be one feature short. Also, Domains like Death Cleric has features that require cantrips, like Reaper. And Illusion Wizard's Improved Minor Illusion.... what of it then? They'd be severely nerfed without Minor Illusion to play with.</p><p></p><p>Don't mess with the mechanics if you don't understand the consequences.</p></blockquote><p></p>
[QUOTE="Immoralkickass, post: 7912481, member: 6864983"] I'm not buying it. Cantrips are there for the full casters to feel like full casters. Mechanically, its also not as simple as 'I want to remove them so i'll just replace them with something else'. Clerics for example, would be completely borked. If you replace cantrips with Heavy Armor prof, then what about the subclasses that grant it? They have to be replaced too, otherwise they would simply be one feature short. Also, Domains like Death Cleric has features that require cantrips, like Reaper. And Illusion Wizard's Improved Minor Illusion.... what of it then? They'd be severely nerfed without Minor Illusion to play with. Don't mess with the mechanics if you don't understand the consequences. [/QUOTE]
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removing cantrips: what to give instead?
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