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General Tabletop Discussion
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Removing Daily/Encounter Powers from the Fighter
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<blockquote data-quote="Brother MacLaren" data-source="post: 6348112" data-attributes="member: 15999"><p>Lots of interesting ideas here.</p><p></p><p>I like using the existing Exhaustion mechanic, maybe with faster recovery of Exhaustion for fighters. It's simple, not too punitive, but prevents just spamming special abilities over and over by adding a cost. You could do back-to-back Action Surges and then two Second Winds, and then a final Action Surge to finish the BBEG. At which point our hero, at Exhaustion 5, collapses, and needs days of rest and care to recover. No need to invent a new system, it's there in Basic. </p><p></p><p>At this point, I would guess that making Action Surge at-will would probably be too powerful. I want the fighter to be the best combatant, defeating an equal-level raging barbarian four times out of five, but at-will Action Surge sounds like too much. We'll see; it may be that the fighter needs that much of a boost.</p><p></p><p>Second Wind at-will is extremely powerful and narratively odd (if it is a predictable, reliable ability), but much of my concern with that is tied into problems with the HP system. HP for humanoid heroes are mostly plot armor and vitality, HP for large monsters are much more about meat. Before I rethink Second Wind, I might want to see what DMG offers for WP/VP systems. DR could replace it as "always-on" resilience booster.</p></blockquote><p></p>
[QUOTE="Brother MacLaren, post: 6348112, member: 15999"] Lots of interesting ideas here. I like using the existing Exhaustion mechanic, maybe with faster recovery of Exhaustion for fighters. It's simple, not too punitive, but prevents just spamming special abilities over and over by adding a cost. You could do back-to-back Action Surges and then two Second Winds, and then a final Action Surge to finish the BBEG. At which point our hero, at Exhaustion 5, collapses, and needs days of rest and care to recover. No need to invent a new system, it's there in Basic. At this point, I would guess that making Action Surge at-will would probably be too powerful. I want the fighter to be the best combatant, defeating an equal-level raging barbarian four times out of five, but at-will Action Surge sounds like too much. We'll see; it may be that the fighter needs that much of a boost. Second Wind at-will is extremely powerful and narratively odd (if it is a predictable, reliable ability), but much of my concern with that is tied into problems with the HP system. HP for humanoid heroes are mostly plot armor and vitality, HP for large monsters are much more about meat. Before I rethink Second Wind, I might want to see what DMG offers for WP/VP systems. DR could replace it as "always-on" resilience booster. [/QUOTE]
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Removing Daily/Encounter Powers from the Fighter
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