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Removing Daily/Encounter Powers from the Fighter
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<blockquote data-quote="Tony Vargas" data-source="post: 6348133" data-attributes="member: 996"><p>You could tone down an at-will Action Surge by making it take a bonus action. In other words, fighters would be able to take full actions instead of just making a single attack as their bonus action. Simple and, once the fighter gets multiple attacks, cements their 'best at fighting' niche.</p><p></p><p> As healing, it would let the fighter de-facto regenerate. So, while the limited-use version may have some conceptual problems, the unlimited-use version is far worse. Perhaps the limited-use idea isn't so bad? </p><p></p><p>You could make an at-will Second Wind less narratively odd by making it Temp hps. That also has the benefit of no longer being 'regeneration,' since Temp HPs don't stack. Since it consumes a bonus action, there is a 'price' (especially if you have Action Surge use a bonus action, as well). However, it's no longer 'second wind' (recovering after being wounded), but a sort of pre-buff that you'd want to use very early in the fight to /avoid/ being wounded. You could, indeed, conceivably replace such a not-really-a-second-wind with some sort of 'fighting defensively' thing that consumes the bonus action to gain DR until the start of the next turn.</p><p></p><p>Finally, you could take a page from the 4e Paladin, and have Second Wind be an at-will that consumes a daily resource: HD. Use a bonus action to Second Wind and gain the Second Wind hps + 1 HD. When you're out of HD, you can't Second Wind anymore.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6348133, member: 996"] You could tone down an at-will Action Surge by making it take a bonus action. In other words, fighters would be able to take full actions instead of just making a single attack as their bonus action. Simple and, once the fighter gets multiple attacks, cements their 'best at fighting' niche. As healing, it would let the fighter de-facto regenerate. So, while the limited-use version may have some conceptual problems, the unlimited-use version is far worse. Perhaps the limited-use idea isn't so bad? You could make an at-will Second Wind less narratively odd by making it Temp hps. That also has the benefit of no longer being 'regeneration,' since Temp HPs don't stack. Since it consumes a bonus action, there is a 'price' (especially if you have Action Surge use a bonus action, as well). However, it's no longer 'second wind' (recovering after being wounded), but a sort of pre-buff that you'd want to use very early in the fight to /avoid/ being wounded. You could, indeed, conceivably replace such a not-really-a-second-wind with some sort of 'fighting defensively' thing that consumes the bonus action to gain DR until the start of the next turn. Finally, you could take a page from the 4e Paladin, and have Second Wind be an at-will that consumes a daily resource: HD. Use a bonus action to Second Wind and gain the Second Wind hps + 1 HD. When you're out of HD, you can't Second Wind anymore. [/QUOTE]
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Community
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Removing Daily/Encounter Powers from the Fighter
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