GlassJaw
Hero
I've been brainstorming on a campaign setting in which heavy armor will be extremely rare. The technology to craft it exists but it is impractical to do so (tropical island setting, hot & humid, lots of sea travel, scarce resources).
So while it's possible to acquire heavy armor, I'm wondering if it actually makes sense for starting characters to have proficiency to use it, nevermind actually own a set.
So campaign setting aside, what would be the implications of removing heavy armor proficiency from any class that would grant it? Will it upset class balance all that much (my gut says no)? If so, what are some options that it could be replaced with?
If I go this route for my setting, I'm inclined to simply remove it and not replace but wanted to some other opinions first (in favor or against).
Thanks!
So while it's possible to acquire heavy armor, I'm wondering if it actually makes sense for starting characters to have proficiency to use it, nevermind actually own a set.
So campaign setting aside, what would be the implications of removing heavy armor proficiency from any class that would grant it? Will it upset class balance all that much (my gut says no)? If so, what are some options that it could be replaced with?
If I go this route for my setting, I'm inclined to simply remove it and not replace but wanted to some other opinions first (in favor or against).
Thanks!