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General Tabletop Discussion
*Dungeons & Dragons
removing heavy armor profiency
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<blockquote data-quote="Saeviomagy" data-source="post: 7235072" data-attributes="member: 5890"><p>Strength already compares poorly to dexterity for most purposes. This will make that imbalance worse.</p><p></p><p>I would suggest that if you're getting rid of heavy armor, you probably also want to get rid of medium armor (because while there is a mechanical divide between them, the thematic divide is vanishingly slim).</p><p></p><p>At that point you condense all three armor proficiencies into "armor proficiency" which applies to any found armor.</p><p></p><p>Finally you want to add alternative AC calculations to classes that used to have heavy armor proficiency to address my first point: it would be nice if str based characters were competitive. Just make sure they don't stack with dex and you should be golden. This could be as simple as "parry: when wielding a shield or melee weapon, you may substitute your strength modifier for your dex modifier when calculating AC)"</p><p></p><p>At that point Strength and dex characters have parity for AC, all the armor types still work, and full plate is still the best armor if you ever find some. The only problem is that most medium and heavy armor is only worthwhile if your strength AND dex are low.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 7235072, member: 5890"] Strength already compares poorly to dexterity for most purposes. This will make that imbalance worse. I would suggest that if you're getting rid of heavy armor, you probably also want to get rid of medium armor (because while there is a mechanical divide between them, the thematic divide is vanishingly slim). At that point you condense all three armor proficiencies into "armor proficiency" which applies to any found armor. Finally you want to add alternative AC calculations to classes that used to have heavy armor proficiency to address my first point: it would be nice if str based characters were competitive. Just make sure they don't stack with dex and you should be golden. This could be as simple as "parry: when wielding a shield or melee weapon, you may substitute your strength modifier for your dex modifier when calculating AC)" At that point Strength and dex characters have parity for AC, all the armor types still work, and full plate is still the best armor if you ever find some. The only problem is that most medium and heavy armor is only worthwhile if your strength AND dex are low. [/QUOTE]
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removing heavy armor profiency
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