Daniel D. Fox
Explorer
Sorry for asking, but what I see is a renaming scheme. Is that it?
(Instead of a +3 Longsword you get a Superior Steel Longsword that just happens to give +3 on attacks, +3 on damage and +3d6 on criticals)
Does "min level" mean the PC must be at least that level before he can find the weapon, or something else?
(I would have thought "average level" would mesh better with the DMG treasure awarding rules: that is, if we say Superior Steel weapons have a level of 13, you could presumably start hoping to find one already at level 8. Because the DMG specifies that once each level, you're going to find a "level+5" item)
Or am I misunderstanding your Excel sheet here...?
Zapp
PS. I am considering to carry over the following houserule from our 3E-campaign into 4E:
Any "plain" magic item, one without any properties such as "Flaming" etc, is considered non-magical and does not register on Detect Magic. Instead, its properties are explained through superior quality: the Enchantment bonus(es) turns into a Quality bonus. The item otherwise works exactly as normal, and is priced exactly as normal.
As I see it, your approach is identical to this rule. Other than the fact you remove all other "really magical" magic items, of course. Yes?
Correct, there is a minimum level required to use the item. This helps keep the reward system in focus. Additionally, if a level 7 person is using a common steel sword, it will function as a wrought iron sword (so players don't get hosed by having a "better" weapon). It always scales downward to whatever level you are, so if for some reason the players decide to take down the big baddy bearing a masterwork mithril sword, it will likely last them throughout their entire career and "adjust" to whatever level they currently are. It also means that if the players pool together their coin, they can buy these items.
What the sheet is missing is the revised treasure by level and cost economy, along with why armor grants HP by type - which I've heavily houseruled since we don't use healing surges and use an iteration of a monetary system based around the grain commodity-based economy (I dumped the thousands upon thousands of coin into the economy). For more on this, check out the Grain Into Gold suppliment.