MechaTarrasque
Hero
This isn't about other alternatives to the damage save, it's about the save being gone, period.
Then the simplest solution is "You could just make it automatic to lose concentration when you take damage." No saves, no problem.
This isn't about other alternatives to the damage save, it's about the save being gone, period.
Give all martial classes an extra tool proficiency. That gives them another way to contribute in the social and exploration pillars.Okay, the general results of this rule are definitely increasing the power of casters. This needs to be addressed as well as the specifics you already pointed out.
Now, that address could be "I feel casters are underpowered compared to non-casters so this brings them in-line", but since the general consensus is the other way around it probably needs an across-the-board nerf to go with the across-the-board buff.
I think it could be too powerful. Out of the 3 feats/abilities I've identified it could be the hardest to come up with a replacement for.Perhaps the conjurer could maintain a second summons? Might be a little too powerful for a level 10 ability.
So, you're changing a core mechanic which most of the other mechanics were developed with that in mind. Be aware, you will have a lot of unintended consequences by doing this.
This is absolutely not true. Save on Damage was added very late in the playtest and no core rules changed with regards to the addition. Maybe a majority of non-open players wanted the 'save on damage' but it was certainly not something built into the system from early on. Groups have been playing without losing Concentration on damage for 3+ years in 5e and 40+ years in D&D to little harm. You are overstating your case.
