All fighters use Str, all rogues use Dex, all Clerics use Wis (or Str). Is this a requirement anymore? Are there benefits to removing the link between class and ability?
4E has made some improvements over previous editions. First, each class uses its own ability rather than EVERY class using STR to do melee attacks and DEX to do ranged attacks. Second, each class can get extra benefits by focusing on a second ability and then choosing appropriate powers that match the concept. However, the implementation of the second ability and lack of powers available don't really make Rogue A all that much different from Rogue B except in rare instances. Plus, we still maintain the stereotypes that have always existed - rogues are dextrous, fighters are brutes, etc. Ultimately, classes, even with different subtypes (such as Brutal Rogue vs Artful Dodger Rogue) are still very similar most of the time.
But what if, the link to the ability score was removed completely? I could envision a dextrous rogue, a brute rogue, a charasmatic rogue or even an intelligent rogue.
During character creation, I choose the stat that my powers key off of, allowing me to play the concept of my character as I see it, as opposed to always having to choose Dex.
This would create vastly different character designs within the same class. The characters would likely be focused on different skills and the fluff of powers could easily be re-skinned to meet your view of your character. Roleplaying an archtype that you read in a novel or envision is much easier since you aren't limited to an arbitrary stat.
Is this going too far, loosening things up too much? Or would this improve the system. Is this a sacred cow that does not need to exist anymore?
4E has made some improvements over previous editions. First, each class uses its own ability rather than EVERY class using STR to do melee attacks and DEX to do ranged attacks. Second, each class can get extra benefits by focusing on a second ability and then choosing appropriate powers that match the concept. However, the implementation of the second ability and lack of powers available don't really make Rogue A all that much different from Rogue B except in rare instances. Plus, we still maintain the stereotypes that have always existed - rogues are dextrous, fighters are brutes, etc. Ultimately, classes, even with different subtypes (such as Brutal Rogue vs Artful Dodger Rogue) are still very similar most of the time.
But what if, the link to the ability score was removed completely? I could envision a dextrous rogue, a brute rogue, a charasmatic rogue or even an intelligent rogue.
During character creation, I choose the stat that my powers key off of, allowing me to play the concept of my character as I see it, as opposed to always having to choose Dex.
This would create vastly different character designs within the same class. The characters would likely be focused on different skills and the fluff of powers could easily be re-skinned to meet your view of your character. Roleplaying an archtype that you read in a novel or envision is much easier since you aren't limited to an arbitrary stat.
Is this going too far, loosening things up too much? Or would this improve the system. Is this a sacred cow that does not need to exist anymore?