I am trying my hand at a concept mentioned in this thread. Basically, a more skill-oriented bard with verry, verry limited spellcasting abilities. The only other spellcasters in the worlds are alchemists, refer to the other thread for details. Now, on with the bard!
The Artist
BAB: as Cleric
Hit Die: d6
Saves: Good Reflex, Poor Fortitude, Good Will
Class Skills: as Bard
Skill Points: 6 + Int mod per level
Proficiencies: All simple weapons and light armor, and either any 1 Martial or Exotic weapon, or shields.
Lv. Special
01 0-Level Spells, Learn Spell
02 Inspiration
03 1st Level Spells
04 Amazing Luck (1/day)
05 Learn Spell
06 2nd Level Spells
07
08 Learn Spell
09 3rd Level Spells
10 Amazing Luck (2/day)
11 Learn Spell
12 4th Level Spells
13
14 Learn Spell
15 5th Level Spells
16 Amazing Luck (3/day)
17 Learn Spell
18 6th Level Spells
19
20 Learn Spell
Spells: The Artist may, with a high Perform check, cast a small number of Arcane spells. They know a very limited number of spells, and all these spells are of the Enchantment school. The spells require quite a while to cast, but, aside from this, the Artist may cast as many spells as they like.
Whenever an Artist advances to a level marked with 'X Level Spells', they learn one Enchantment spell of that level. Whenever they advance to a level marked 'Learn Spell,' they learn 1 spell of the highest level that they can cast, or 2 spells of any lower level (these spells do not have to be the same level). For instance, when an Artist character advances to level 14, they may learn either 1 4th level spell, or 2 spells of a lower level. All spells that the Artist knows must be of the Enchantment school.
In order to cast a spell on a subject, the Artist must spend an amount of time entertaining them equal to 5 minutes per spell level (or 3 minutes for 0 level spells). At the end of this time, they must make a Perform check (DC 10 plus 5 times the spell's level). If the check is successful, they successfully cast the spell.
If a spell allows a saving throw, the DC is 10 plus the spell's level plus the Artist's Charisma modifier. For instance, if an Artist with Charisma 17 cast a level 2 spell, the DC would be 15.
Inspiration: A number of times per day equal to 3 + their Charisma modifier, the Artist may make an Intelligence or Charisma based check with a +4 bonus. (As a special feat, the Artist may gain 3 additional uses of Inspiration per day.)
Amazing Luck: Artists are unusually lucky. They're always getting the break, just happen to have a conctact in the right area. A number of times per day indicated on their class chart, the Artist may reroll 1 skill check, ability check, saving throw, or attack roll. Optionally, the Artist may spend an Amazing Luck usage to force an opponent that just struck them in combat to reroll their attack roll.
So, all (and especially gpetruc), how does it look?
The Artist
BAB: as Cleric
Hit Die: d6
Saves: Good Reflex, Poor Fortitude, Good Will
Class Skills: as Bard
Skill Points: 6 + Int mod per level
Proficiencies: All simple weapons and light armor, and either any 1 Martial or Exotic weapon, or shields.
Lv. Special
01 0-Level Spells, Learn Spell
02 Inspiration
03 1st Level Spells
04 Amazing Luck (1/day)
05 Learn Spell
06 2nd Level Spells
07
08 Learn Spell
09 3rd Level Spells
10 Amazing Luck (2/day)
11 Learn Spell
12 4th Level Spells
13
14 Learn Spell
15 5th Level Spells
16 Amazing Luck (3/day)
17 Learn Spell
18 6th Level Spells
19
20 Learn Spell
Spells: The Artist may, with a high Perform check, cast a small number of Arcane spells. They know a very limited number of spells, and all these spells are of the Enchantment school. The spells require quite a while to cast, but, aside from this, the Artist may cast as many spells as they like.
Whenever an Artist advances to a level marked with 'X Level Spells', they learn one Enchantment spell of that level. Whenever they advance to a level marked 'Learn Spell,' they learn 1 spell of the highest level that they can cast, or 2 spells of any lower level (these spells do not have to be the same level). For instance, when an Artist character advances to level 14, they may learn either 1 4th level spell, or 2 spells of a lower level. All spells that the Artist knows must be of the Enchantment school.
In order to cast a spell on a subject, the Artist must spend an amount of time entertaining them equal to 5 minutes per spell level (or 3 minutes for 0 level spells). At the end of this time, they must make a Perform check (DC 10 plus 5 times the spell's level). If the check is successful, they successfully cast the spell.
If a spell allows a saving throw, the DC is 10 plus the spell's level plus the Artist's Charisma modifier. For instance, if an Artist with Charisma 17 cast a level 2 spell, the DC would be 15.
Inspiration: A number of times per day equal to 3 + their Charisma modifier, the Artist may make an Intelligence or Charisma based check with a +4 bonus. (As a special feat, the Artist may gain 3 additional uses of Inspiration per day.)
Amazing Luck: Artists are unusually lucky. They're always getting the break, just happen to have a conctact in the right area. A number of times per day indicated on their class chart, the Artist may reroll 1 skill check, ability check, saving throw, or attack roll. Optionally, the Artist may spend an Amazing Luck usage to force an opponent that just struck them in combat to reroll their attack roll.
So, all (and especially gpetruc), how does it look?
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