Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Renaming Real-World Nations...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greenstone" data-source="post: 1619909" data-attributes="member: 20712"><p>My first post!</p><p></p><p>I did the same thing for a homebrew setting that is now in its 10th (and final, thank heavens!) year of play. I named it Overearth (before I discovered there was a comic with the same name), and consider it to be an alternate Earth.</p><p></p><p>Here are my continents, then the countries (from Europe, Asia and North Africa) with some very brief notes.</p><p></p><p>Europe = Uropha (see below)</p><p>Africa = Stygea (see below)</p><p>Asia = Aysha (see below)</p><p>N America = Athlan (actually used Darksun for this... post magical holocaust)</p><p>S America = Maztlan (yeah, like TSR's Maztica)</p><p>Australia = Anzorea (never actually used it, but always thought... dinosaurs!)</p><p></p><p>Great Britain = Beorsca (Medieval)</p><p>France = Averaigne (Medieval)</p><p>Germany et al = Slavinia (Ravenloftish)</p><p>Denmark = Vestmark (Vikings)</p><p>Norway = Ostmark (Vikings)</p><p>Spain = Kordava (think the Spanish Inquisition)</p><p>Belgium et al = Beneluc (Papacy)</p><p>Greece = Thracea (City States)</p><p>Russian Steppes = Thanagar (Horsemen)</p><p>Roman Empire = Mallenium Empire (Ruled by psionics, magic banned)</p><p>Egypt = Stygea (cf. Ancient Egypt)</p><p>Turkey = Malhassar (cf. Ottoman Empire)</p><p>Persia (Iran) = Iphir (Slave Traders)</p><p>Afghanistan/Iraq = Rhanistan (cf. Thay in Forgotten Realms)</p><p>Mongolia = Mhingol Plains (Hordes)</p><p>China = Shandakar (cf. Ancient China)</p><p>Japan = Khittai (Feudal Japan)</p><p>etc.</p><p></p><p>To cut a (very!) long story short, the campaign involves the search for 13 magical orbs possessed by the elves in the days of Talaslanth (Overearth's Atlantis).</p><p>When Talaslanth sank (due to the corruption of its leader, who became the campaign's {imprisoned} Big Evil Guy) the elves fled with the orbs in all directions across the globe.</p><p>Over the intervening 4 000 years, many of these orbs have passed into other (i.e. evil) hands, and the elven race is dying out. Trouble is, each of the 13 orbs holds one of the demon servants of the Big Evil Guy. Some are now at large in the world (think Tolkien's Nazgul, Jordan's Forsaken...etc.), while others are still held in their orbs.</p><p>However, there's this major astrological event coming, at which time the orbs better be in "good" (i.e. the PCs) hands or all hell is gonna break loose (literally)... this astrological event is the Omnihedron (name stolen from 2000AD comic), and my own group is but a few months away from it.</p><p>I found the quest for the 13 orbs was the ideal vehicle for the epic, globe-trotting campaign I wanted. The PCs are now part of an elite group (the Big Good Guys of the campaign... the Keepers) who are the only ones aware of the imminenet Omnihedron.</p><p>Although the PC's began from a simple start in Beorsca (England), they have now seen much of their world.</p><p>IMO, there's nothing worse than designing a whole world and then battling to find reasons for the PC's to see all of it.</p><p></p><p>BTW, be warned, this type of world-spanning campaign places a huge burden on DM and players alike. After this, my next campaign is going to be the complete opposite - a small location, low-key plots, etc.... Good Luck!</p><p></p><p>Cheers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Greenstone, post: 1619909, member: 20712"] My first post! I did the same thing for a homebrew setting that is now in its 10th (and final, thank heavens!) year of play. I named it Overearth (before I discovered there was a comic with the same name), and consider it to be an alternate Earth. Here are my continents, then the countries (from Europe, Asia and North Africa) with some very brief notes. Europe = Uropha (see below) Africa = Stygea (see below) Asia = Aysha (see below) N America = Athlan (actually used Darksun for this... post magical holocaust) S America = Maztlan (yeah, like TSR's Maztica) Australia = Anzorea (never actually used it, but always thought... dinosaurs!) Great Britain = Beorsca (Medieval) France = Averaigne (Medieval) Germany et al = Slavinia (Ravenloftish) Denmark = Vestmark (Vikings) Norway = Ostmark (Vikings) Spain = Kordava (think the Spanish Inquisition) Belgium et al = Beneluc (Papacy) Greece = Thracea (City States) Russian Steppes = Thanagar (Horsemen) Roman Empire = Mallenium Empire (Ruled by psionics, magic banned) Egypt = Stygea (cf. Ancient Egypt) Turkey = Malhassar (cf. Ottoman Empire) Persia (Iran) = Iphir (Slave Traders) Afghanistan/Iraq = Rhanistan (cf. Thay in Forgotten Realms) Mongolia = Mhingol Plains (Hordes) China = Shandakar (cf. Ancient China) Japan = Khittai (Feudal Japan) etc. To cut a (very!) long story short, the campaign involves the search for 13 magical orbs possessed by the elves in the days of Talaslanth (Overearth's Atlantis). When Talaslanth sank (due to the corruption of its leader, who became the campaign's {imprisoned} Big Evil Guy) the elves fled with the orbs in all directions across the globe. Over the intervening 4 000 years, many of these orbs have passed into other (i.e. evil) hands, and the elven race is dying out. Trouble is, each of the 13 orbs holds one of the demon servants of the Big Evil Guy. Some are now at large in the world (think Tolkien's Nazgul, Jordan's Forsaken...etc.), while others are still held in their orbs. However, there's this major astrological event coming, at which time the orbs better be in "good" (i.e. the PCs) hands or all hell is gonna break loose (literally)... this astrological event is the Omnihedron (name stolen from 2000AD comic), and my own group is but a few months away from it. I found the quest for the 13 orbs was the ideal vehicle for the epic, globe-trotting campaign I wanted. The PCs are now part of an elite group (the Big Good Guys of the campaign... the Keepers) who are the only ones aware of the imminenet Omnihedron. Although the PC's began from a simple start in Beorsca (England), they have now seen much of their world. IMO, there's nothing worse than designing a whole world and then battling to find reasons for the PC's to see all of it. BTW, be warned, this type of world-spanning campaign places a huge burden on DM and players alike. After this, my next campaign is going to be the complete opposite - a small location, low-key plots, etc.... Good Luck! Cheers :cool: [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Renaming Real-World Nations...
Top