Reopened: Agents of D.E.L.V.E. (UA/Dagon Magazine)

Sorrow The Man Bear said:
Songdragon, beaten to the punch. If someone falls through you're in. Feel free to work up a sheet and hang on to it for a quick approval.

Well that's a bummer :\ The character is pretty well made up, merely had to pick out equipment and flesh out the backgound. Sounded like a cool campaign idea too. Enjoy.

~ Songdragon ~
 

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ok artificer it is :P
just some questions if i take the Extraordinary Artisan feat 2x, how much % of gp cost do i wack off? also would you allow dragonmarks?

oh the concept for my artificer: gonna work on the backround an personality a bit, but i'm thingking someone who loves magic items, not necesarily using htem just loves finding and crafting. a devout follower of Wee Jas.
 

JonnyFive: Just my gut suspicion here, but I'm betting Extraordinary Artisan won't stack the way you're thinking. The wording of the feat suggests (at least to me, but Sorrow The Man Bear's the final arbiter on that) that it's pretty much a one-shot deal.

Sorrow: I've decided to revamp Erran Steelfist, after all. Psychic Warrior 1/Monk 5. However, I found that I screwed up a few things when I did the original writeup, mostly from not being as familiar with Unearthed Arcana as I've been getting over the last week or so, so getting the crunch ready will take a little more time than I thought.

I do, however, need a quick ruling on the Weapon Groups that I would have access to, since Psychic Warrior is my first-level class (and, therefore, the class that I should be looking at -- with the multiclassing restrictions monks have, it's easier for me to take Psychic Warrior 1 first before progressing as a monk). Fighter has Weapon Group (basic weapons) plus any four weapon groups; Paladins and Rangers have Weapon Group (basic weapons) plus any three weapon groups. I'm assuming Psychic Warrior would be in the same category as Paladin and Ranger (and, for the sake of getting my writeup done and submitted as quickly as I can, I'll be assuming as such), but confirmation would be nice (and I can fix it rather easily if you want to rule it a different way).

Anyways, the writeup:

Erran Steelfist

[sblock]Male elan psychic warrior 1/monk 5: Medium-size aberration; HD 1d8+2 plus 5d8+10; hp 48; power points 3; Init +3; Spd 40 ft.; AC 29 (+3 Dex, +4 Wis, +6 defense bonus, +1 natural, +1 unarmored monk bonus, +4 inertial armor), touch 28, flat-footed 26; Atk +6 melee (1d8, unarmed strike) or +5/+5 melee (1d8 + 1d8, unarmed strike -- flurry of blows) or +6 ranged (1d8, light crossbow); SQ elan traits, naturally psionic, resistance, resilence, repletion, flurry of blows, evasion, fast movement, still mind, ki strike (magic), slow fall 20 ft, purity of body; AL LN; SV Fort +8, Ref +7, Will +7; Str 10, Dex 16 (+2 gloves), Con 14, Int 14, Wis 18 (+1 from 4th level attribute point, +2 periapt), Cha 10 (-2 racial Cha). Height: 6’0”, Weight: 204 lbs., Eyes: emerald-green, Hair: red, Age: 23.

Skills and Feats: Autohypnosis +10, Balance +9, Climb +6, Hide +9, Jump +6, Listen +10, Move Silently +9, Search +8, Sense Motive +10, Spot +10, Tumble +9; Armor Proficiency (heavy), Armor Proficiency (light), Armor Proficiency (medium), Combat Reflexes, Improved Toughness, Improved Unarmed Strike, Shield Proficiency, Skill Knowledge (x2 -- Balance, Listen, Sense Motive, Tumble), Stunning Fist, Weapon Finesse, Weapon Group (basic weapons), Weapon Group (crossbows), Weapon Group (heavy blades), Weapon Group (monk weapons).

Special Qualities: Elan traits (aberration -- no darkvision, requires only 4 hours in deep trance to give benefit of 8 hours sleep); Naturally Psionic: 2 bonus power points at first level; Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of their next action.; Resilience (Su): When an elan takes damage, they can spend power points to reduce its severity. As an immediate action, they can reduce the damage they are about to take by 2 hit points for every 1 power point they spend.; Repletion (Su): An elan can sustain their bodies without need of food or water. If they spend 1 power point, an elan does not have to eat or drink for 24 hours.; Flurry of Blows (Ex): extra attack (with -2 penalty), Evasion (Ex): successful Reflex saving throw against magical or unusual attack deals no damage (unarmored or light armor only), Fast Movement (Ex): enhanced monk speed; Still Mind (Ex): +2 bonus on saves against enchantment spells and effects; Ki Strike (Su): unarmed attacks act as magical weapons for purposes of overcoming damage reduction; Slow Fall (Ex): monk can use wall (if within arm’s reach) to slow their descent and take less damage; Purity of Body (Ex): monk is immune to all diseases that are not magical or supernatural in nature.

Psionics: inertial armor (cost: 1 power point)

Possessions: Gloves of Dexterity +2 (4,000 gp), Periapt of Wisdom +2 (4,000 gp), Bag of Holding (type I) (2,500 gp), Amulet of Natural Armor +1 (2,000 gp), masterwork light crossbow with 50 bolts (340 gp). Miscellaneous equipment: bedroll, chalk (10 pieces), flint and steel, small steel mirror, belt pouch, 30 days of trail rations, 50’ silk rope, tent, torches (10), waterskin, monk’s outfit (3) -- 62 gp, 3 sp. Total Funds Remaining: 97 gp, 7 sp.


Erran Steelfist, originally a monk, was selected as an aspirant by the elan council, and underwent the psionic ritual that transformed him from a human into an elan once he was accepted. Deciding to try a new life for himself, Erran tried to devote himself to becoming a psychic warrior, but found that the memories he retained were more powerful than his new devotion. Returning to his original calling as a monk, Erran has since traveled the realms, acting as an impromptu champion of order. With the inherent secrecy of being an elan, however, it seemed all too ironic when he was approached by the Nameless Legion to become a member of D.E.L.V.E. With a couple of missions under his belt, however, Erran has overcome his initial reluctance through his association with D.E.L.V.E., and awaits his next mission to see what happens next.[/sblock]
 
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Azaar said:
JonnyFive: Just my gut suspicion here, but I'm betting Extraordinary Artisan won't stack the way you're thinking. The wording of the feat suggests (at least to me, but Sorrow The Man Bear's the final arbiter on that) that it's pretty much a one-shot deal.

actualy under the feat chart on page 49 of the eberron campaign settings, the feats for item creation have the "2" subnote witch states that they do stack. i just want to know how.
 

Huh, so it does. I stand corrected.

Hmm... from the looks of it, and given that caveat on p. 49, I'd probably say it would be like this -- the first time, it cuts down the cost by 25%, like so:

10,000 gp x 0.75 = 7,500 gp

The second time, it takes the modified cost from the first use of the feat, and cuts 25% off that cost, like this:

7,500 gp x 0.75 = 5,625 gp

The reason I'm going with this is because, if you just stack 25% + 25%, you'd have 50% off. Another couple of times where you'd take the feat, and you can pretty much make everything for free in terms of monetary cost. To my mind, that's pretty broken. With the method I've put forth, it's the law of diminishing returns. You're still paying a cheaper price with the second feat than with the first time you selected the feat, but you'll always have to pay something, and you're losing a feat selection to do it.
 

thats true, but you also have to look at the cost. 4 feats, now lets say you want it it with no xp, no cost and in no time, thats 12 feats. still i want the gm's ruling on it, but eather way i'm kool with it
 

Erran looks pretty good. I don't have acess to me books being it's Christmas day and I'm with family. I'll go through him a little more thuroghly, but yes, Basic +3 is fine for the Psychic Warrior.

As the for the Artificer thing, I would give a very tentative yes. Lemme go through the Eberron book myself when I get home and get the answer. As for now though, it's okay. But, have an alternate choice for your feats ready.
 

Sorrow The Man Bear said:
As the for the Artificer thing, I would give a very tentative yes. Lemme go through the Eberron book myself when I get home and get the answer. As for now though, it's okay. But, have an alternate choice for your feats ready.


ok, no problem with that
 

Ya know what, if its ok with you sorrow i'll just go with the warlock. the artificer rocks, but i dont wanna have an item junky. the real reason i wanted him was the taking 10 on a UMD, so he could get everybody the heck outa dodge with the right items, an ability that the warlock gets at level 4. just let me know if the warlock is ok and i'l finish finilization, as the skills and abilitys arnt going to change much.
 

The revamped Erran Steelfist:

[sblock]Male elan psychic warrior 1/monk 5: Medium-size aberration; HD 1d8+2 plus 5d8+10; hp 48; power points 3; Init +3; Spd 40 ft.; AC 29 (+3 Dex, +4 Wis, +6 defense bonus, +1 natural, +1 unarmored monk bonus, +4 inertial armor), touch 28, flat-footed 26; Atk +6 melee (1d8, unarmed strike) or +5/+5 melee (1d8 + 1d8, unarmed strike -- flurry of blows) or +6 ranged (1d8, light crossbow); SQ elan traits, naturally psionic, resistance, resilence, repletion, flurry of blows, evasion, fast movement, still mind, ki strike (magic), slow fall 20 ft, purity of body; AL LN; SV Fort +8, Ref +7, Will +7; Str 10, Dex 16 (+2 gloves), Con 14, Int 14, Wis 18 (+1 from 4th level attribute point, +2 periapt), Cha 10 (-2 racial Cha). Height: 6’0”, Weight: 204 lbs., Eyes: emerald-green, Hair: red, Age: 23.

Skills and Feats: Autohypnosis +10, Balance +9, Climb +6, Hide +9, Jump +6, Listen +10, Move Silently +9, Search +8, Sense Motive +10, Spot +10, Tumble +9; Armor Proficiency (heavy), Armor Proficiency (light), Armor Proficiency (medium), Combat Reflexes, Improved Toughness, Improved Unarmed Strike, Shield Proficiency, Skill Knowledge (x2 -- Balance, Listen, Sense Motive, Tumble), Stunning Fist, Weapon Finesse, Weapon Group (basic weapons), Weapon Group (crossbows), Weapon Group (heavy blades), Weapon Group (monk weapons).

Special Qualities: Elan traits (aberration -- no darkvision, requires only 4 hours in deep trance to give benefit of 8 hours sleep); Naturally Psionic: 2 bonus power points at first level; Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of their next action.; Resilience (Su): When an elan takes damage, they can spend power points to reduce its severity. As an immediate action, they can reduce the damage they are about to take by 2 hit points for every 1 power point they spend.; Repletion (Su): An elan can sustain their bodies without need of food or water. If they spend 1 power point, an elan does not have to eat or drink for 24 hours.; Flurry of Blows (Ex): extra attack (with -2 penalty), Evasion (Ex): successful Reflex saving throw against magical or unusual attack deals no damage (unarmored or light armor only), Fast Movement (Ex): enhanced monk speed; Still Mind (Ex): +2 bonus on saves against enchantment spells and effects; Ki Strike (Su): unarmed attacks act as magical weapons for purposes of overcoming damage reduction; Slow Fall (Ex): monk can use wall (if within arm’s reach) to slow their descent and take less damage; Purity of Body (Ex): monk is immune to all diseases that are not magical or supernatural in nature.

Psionics: inertial armor (cost: 1 power point)

Possessions: Gloves of Dexterity +2 (4,000 gp), Periapt of Wisdom +2 (4,000 gp), Bag of Holding (type I) (2,500 gp), Amulet of Natural Armor +1 (2,000 gp), masterwork light crossbow with 50 bolts (340 gp). Miscellaneous equipment: bedroll, chalk (10 pieces), flint and steel, small steel mirror, belt pouch, 30 days of trail rations, 50’ silk rope, tent, torches (10), waterskin, monk’s outfit (3) -- 62 gp, 3 sp. Total Funds Remaining: 97 gp, 7 sp.


Erran Steelfist, originally a monk, was selected as an aspirant by the elan council, and underwent the psionic ritual that transformed him from a human into an elan. Deciding to try a new life for himself, Erran tried to devote himself to becoming a psychic warrior, but found that the memories he retained were more powerful than his new devotion. Returning to his original calling as a monk, Erran has since traveled the realms, acting as an impromptu champion of order. With the inherent secrecy of being an elan, however, it seemed all too fitting when he was approached by the Nameless Legion to become a member of D.E.L.V.E. Now, he awaits his first mission… and his fellow team members… with some trepidation. But he is intent on performing to the best of his abilities.[/sblock]
 

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