Reopened: Agents of D.E.L.V.E. (UA/Dagon Magazine)


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Janic Roge Gnome Bardic Sage

Janic Roge
Male Gnome
Small humanoid (gnome)
Bardic Sage 6
Move 20'

Str 6 (-2)
Dex 14<18> (+2)<+4>
Con 16 (+3)
Int 10 -
Wis 10 -
Cha 18<20> (+4)<+5>

hp 47 (6+(5*3.5)+18+6)
AC 18<20> (size +1, dex +2<+4>, Defense +5, Mithril breastplate +3) t 18<20> ff 14 (+4 vs. giants)
DR 3/-
Initiative +2<+4>
BAB +4
Grapple -2
melee +3 (+1 vs. kobolds and goblins)
Ranged +7<+9> (+1 vs kobolds and goblins)

F +5, R +4, W +5 (+2 v. illusions)

Feats: Skill Knowledge, Skill knowledge, Improved Toughness, basic weapons, light blades, druid weapons,

Skills:
Bluff
Concentration
Diplomacy
Escape Artist
Gather information
Listen
Perform Chant
Sense Motive
Speak Language
Tumble

Languages, Common, Gnomish, Sylvan, Elven, Draconic, Celestial, Infernal, Abyssal, Goblin, Dwarf, Terran, Burrowing Mammals,

Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.


Spells
0 6+1 DC 15 d4+1
1 4+1 DC 16 d4+1
2 3+1 DC 17 d4

0: Detect Magic (G), Flare (G), Mage Hand (G), Message (G), Open/Close (G), Read Magic (G), Summarize (G),
1: Cure Light Wounds (G), Detect Secret Doors (G), Grease (G), Hideous Laughter (G), Silent Image (G),
2: Blindness/Deafness (G), Cat's Grace (5 minutes), Locate Object (30 minutes), Mirror Image (30 minutes)

Equip
Mithral breastplate +1 5,200 gp
Cloak of Charisma +2 4,000 gp
Handy Haversack 2,000 gp
Everburning torch 110 gp
5 alchemists fire 100 gp
2 antitoxin 100 gp
Bag of Tricks, gray 900 gp
Rope 100' silk 20 gp
food, water, sundries 10 gp
550 gp

Janic is an eclectic storehouse of learning picking up bits and pieces about most every topic and willing to go into wierd exotic locales to learn odd bits of esoterica. When a priest of Segojian Earthcaller asked for volunteers to find out what happened to a hidden temple on the plane of elemental earth it was Janic who volunteered to make the journey into the unknown and unravel the mystery. Facing traps and hazards Janic made his way to the lost temple and maneuvered and talked his way through to understanding the invasion by mephits commanded by a Hargrinn grue. It was Janic's success in this endeavor that brought him to the attentions of D.E.L.V.E. and he has recently agreed to become an agent, a delver working for grand designs.
 
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Does a hat of disguise create a constant effect, if so I'll go back to my UA earth race variant idea and use the hat to appear a normal gnome.
 

A spell to consider

[SBLOCK]
From Spells and Magic
Summarize
Divination
Level: Brd 0, Clr 0, Knowledge 1, Sor/Wiz 0
Components: V, S
Casting Time: 1 action
Range: Touch
Target: 1 book/level
Duration: Instantaneous
Saving Throw: None
This spell is quite useful for a librarian confronted
with a surplus of unclassified material.
Upon casting this spell and touching a book,
the caster immediately knows the general content
of the book, but not specifics such as chapter
titles or information covered. This spell
reveals whether or not a book contains spells,
but it does not reveal any details about the
spells. It also does not reveal the special nature
of such works as the tome of clear thought; the
spell will merely return something along the
lines of “This is a book about mental selfimprovement.”[/SBLOCK]
 

Voadam said:
...Hat of Disguise...

Unclear. I would say, the caster level is indicitive. CL 1 and the spell is Standard Action with 10 min/cl duration. I'm willing to let it in, but at a price increase. Tack another 1500 onto it, for the XP cost of the specialized permenancy spell that needs to be put on it.

As for Summarize, sure.
 

Sorrow The Man Bear said:
Unclear. I would say, the caster level is indicitive. CL 1 and the spell is Standard Action with 10 min/cl duration. I'm willing to let it in, but at a price increase. Tack another 1500 onto it, for the XP cost of the specialized permenancy spell that needs to be put on it.

As for Summarize, sure.

A continuous disguise self spell would be spell level 1 x caster level 1 x 2000 x 1.5 (duration modifier) or 3000gp.
 


Thanks, didn't have the cash for an upgrade so I'm sticking with a standard gnome and bought some different stuff. Still no real weapons. :)

Finished off his spells, feats, and skills as well.
 



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