Janic Roge Gnome Bardic Sage
Janic Roge
Male Gnome
Small humanoid (gnome)
Bardic Sage 6
Move 20'
Str 6 (-2)
Dex 14<18> (+2)<+4>
Con 16 (+3)
Int 10 -
Wis 10 -
Cha 18<20> (+4)<+5>
hp 47 (6+(5*3.5)+18+6)
AC 18<20> (size +1, dex +2<+4>, Defense +5, Mithril breastplate +3) t 18<20> ff 14 (+4 vs. giants)
DR 3/-
Initiative +2<+4>
BAB +4
Grapple -2
melee +3 (+1 vs. kobolds and goblins)
Ranged +7<+9> (+1 vs kobolds and goblins)
F +5, R +4, W +5 (+2 v. illusions)
Feats: Skill Knowledge, Skill knowledge, Improved Toughness, basic weapons, light blades, druid weapons,
Skills:
Bluff
Concentration
Diplomacy
Escape Artist
Gather information
Listen
Perform Chant
Sense Motive
Speak Language
Tumble
Languages, Common, Gnomish, Sylvan, Elven, Draconic, Celestial, Infernal, Abyssal, Goblin, Dwarf, Terran, Burrowing Mammals,
Low-Light Vision: A gnome can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.
Weapon Familiarity: Gnomes may treat gnome hooked hammers as martial weapons rather than exotic weapons.
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when it’s caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.
Automatic Languages: Common and Gnome. Bonus Languages: Draconic, Dwarven, Elven, Giant, Goblin, and Orc. In addition, a gnome can speak with a burrowing mammal (a badger, fox, rabbit, or the like, see below). This ability is innate to gnomes. See the speak with animals spell description.
Spell-Like Abilities: 1/day—speak with animals (burrowing mammal only, duration 1 minute). A gnome with a Charisma score of at least 10 also has the following spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation. Caster level 1st; save DC 10 + gnome’s Cha modifier + spell level.
Spells
0 6+1 DC 15 d4+1
1 4+1 DC 16 d4+1
2 3+1 DC 17 d4
0: Detect Magic (G), Flare (G), Mage Hand (G), Message (G), Open/Close (G), Read Magic (G), Summarize (G),
1: Cure Light Wounds (G), Detect Secret Doors (G), Grease (G), Hideous Laughter (G), Silent Image (G),
2: Blindness/Deafness (G), Cat's Grace (5 minutes), Locate Object (30 minutes), Mirror Image (30 minutes)
Equip
Mithral breastplate +1 5,200 gp
Cloak of Charisma +2 4,000 gp
Handy Haversack 2,000 gp
Everburning torch 110 gp
5 alchemists fire 100 gp
2 antitoxin 100 gp
Bag of Tricks, gray 900 gp
Rope 100' silk 20 gp
food, water, sundries 10 gp
550 gp
Janic is an eclectic storehouse of learning picking up bits and pieces about most every topic and willing to go into wierd exotic locales to learn odd bits of esoterica. When a priest of Segojian Earthcaller asked for volunteers to find out what happened to a hidden temple on the plane of elemental earth it was Janic who volunteered to make the journey into the unknown and unravel the mystery. Facing traps and hazards Janic made his way to the lost temple and maneuvered and talked his way through to understanding the invasion by mephits commanded by a Hargrinn grue. It was Janic's success in this endeavor that brought him to the attentions of D.E.L.V.E. and he has recently agreed to become an agent, a delver working for grand designs.