D&D 5E Rep & Mounts in D&D

sgtscott658

First Post
Hi-

A few things I might add if I was to run a D&D 5E campaign might be reputation and the possibility for players to get exotic mounts. Has anyone attempted this before in D&D? Did it work? For me, the reasoning behind adding such variants is that perhaps the players will then have an incentive to do more and improve their standing among their respective guilds or other factions within the campaign. Plus, I think the thought of getting cool mounts and interesting magical items (not powerful ones) might keep the players coming back for more.


a few goofy thoughts for a saturday morning lol.

Scott
 

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Hi-

A few things I might add if I was to run a D&D 5E campaign might be reputation and the possibility for players to get exotic mounts. Has anyone attempted this before in D&D? Did it work? For me, the reasoning behind adding such variants is that perhaps the players will then have an incentive to do more and improve their standing among their respective guilds or other factions within the campaign. Plus, I think the thought of getting cool mounts and interesting magical items (not powerful ones) might keep the players coming back for more.


a few goofy thoughts for a saturday morning lol.

Scott
Both of those things are fairly popular concepts in D&D, so I definitely expect to see some thoughts about them included in 5E. Unfortunately it'll probably not be possible in the official rules of 5E until the Dungeon Master's Guide is released in November. Until then, you'll might have to make up something of your own.

Hope this helps!
 

Hi-

A few things I might add if I was to run a D&D 5E campaign might be reputation and the possibility for players to get exotic mounts. Has anyone attempted this before in D&D? Did it work? For me, the reasoning behind adding such variants is that perhaps the players will then have an incentive to do more and improve their standing among their respective guilds or other factions within the campaign. Plus, I think the thought of getting cool mounts and interesting magical items (not powerful ones) might keep the players coming back for more.


a few goofy thoughts for a saturday morning lol.

Scott

Take a look at this post about mounts: http://forum.rpg.net/showthread.php...-Hate-quot-spears-why&p=18029974#post18029974

Dealing with rep can easily be divisive. If you have two charismatic PCs and two who aren't, the uncharismatic ones either don't want rep or won't get anything good out of it. "Ha ha, there goes Ulgarth the Inarticulate." It works best if all the PCs gain and lose rep as an entity (in other words, it's party rep, not individual PC rep). Same thing with building power bases. If the entire party takes control of a keep, that's cool. If the fighter gets a keep and the wizard gets a tower, that's not very cool. If the fighter gets a bunch of minions and the wizard gets a different bunch of minions, that's also not very cool.
 

REP is a good and bad thing but it always seems that players want it to be a "positive" for them. Very few have ever called their characters arsonist after burning down a couple of taverns or law breakers after shooting the sheriff (and not the deputy) no matter how evil he was.

REP just seems tied to much to different things.
 

Howdy-

First, rep would not be based on charisma but on the PC's actions IE they completed a quest by the mayor of Greyhawk City, so everybody would get positive rep points. Of course collateral damage such as burning down farmer johns barn while defending it against orc raiders could ding them for rep too.

second, I think this would go along way in keeping the PC's coming back for more and actually coming up with ways to get rep with their respective guilds or factions, no need to railroad players into adventures with the usual tropes I would think. And yes, this would be serious work for the DM too but that too could be fun.

Scott
 

I think all DM's sort of have an informal accounting of player character reputation with various NPC's and factions, but maybe not a system of rewards. What you're talking about is just formalizing it like MMO's do to give a sense of advancement with rewards. I'd be ok with that if it makes sense in the context of the campaign world.

For instance, if the Crimson Knights only let their most valued allies purchase their prized destriers, then it makes sense. Having the local town's stable do the same doesn't fit into the context of the campaign world IMO; but maybe they would reserve the best room at the inn for them or reward them with that magical horn of healing that's been hanging over the town hall's hearth for decades, sort of like giving them the key to the city.

Not sure I'd go to the lengths that MMO's do and have points, levels, and tiered rewards as I would prefer it feel more organic in my D&D game, or make sure that every faction has a specific type reward like a unique mount, but I'm for the idea as long as it makes sense for the campaign world.
 

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