D&D (2024) replacing Constitution with Energy

Sorry, I don’t speak French 😅

EDIT: Actually, Google Translate was helpful for once.

I didn’t mean to say you haven’t posted anything since 2012, but instead that what you are posting now and what I remember you posting then are basically the same: lists of words with almost no context. I still don’t understand anything about the actual rules of the system you’re trying to drive interest in.
on va imaginer que j'enseigne le Tracking :)
mais mais mais, méfiez-vous, c'est un truand ( Jacques Dutronc )
 

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j'grille un feu rouge,
police patrouille,
je serre les fesses,
y'a rien qui presse.

( " Chacun fait ce qui lui plait " Chagrin d'Amour a french music group )
 



I won't pretend to understand exactly what you're doing here, le Redoutable, but I figured you should know that your Magic: the Gathering guesses are a little off.

First off, the colors in Magic, and a bit of the things they correspond to:

Black- evil, death, undead, ruin, negation. Swamp.
Blue- illusion, countermagic, the mind, air, water. Island.
Green- nature, life, growth, land. Forest.
Red- fire, earth, chaos, violence. Mountain.
White- order, community, protection, peace. Plains.

They just released a MtG set based on the Forgotten Realms, which includes "Class" enchantments. Based on these:

Black-warlock
Blue- wizard
Green- druid, ranger
Red- no class is single colored Red, but both sorcerer and fighter are multicolored including Red.
White- cleric
euuh vous ĂȘtes un peu en avance avec le SystĂšme de Magic
selon moi, ce systÚme sera utilisé dans D&D 7E, en combinant les Sept Power Sources de D&D 4E
( MADEPPS
Martial
Arcana
Divine
Elemental
Primal
Psionics
Shadow )

avec cette histoire de combination de cinq "trucs" qui produisent 10 Spell Lists,
mĂȘme si on pourrait imaginer qu'il vous manque un "truc" ...
Ă  dans longtemps mes amis :)
 

( from TSR Marvel Super Heroes FASERIP )
there are 5 types of Martial Arts:

Fighting Skills : These Talents are primarily used in close combat, and used without weapons. Bonuses from these Talents are cumulative and may be combined with those from other Talents.


Martial Art A :
this form of martial arts concentrates on using an opponent's strenght against him, and is typical of oriental - American forms such as Judo and Karate. The practitioner of this type of martrial arts can stun or slam an opponent regardless of their comparative Strengths and Endurances.

Martial Art B :
This form of martial arts is keyed on offense and inflicting damage in short, quick bursts, and includes such disciplines such as boxing. The practitioner of this form of martial arts gains a bonus to Fighting Ability when engages in unarmed combat.

Martial Art C :
This form of martial arts concentrates on holds and escapes. The practitioner of this form gains a bonus to his Strength for Glappling attacks ( including damage ) , a bonus to Strength for Escaping and a bonus to Agility for purposes of Dodging.

Martial Art D :
This meditative form of martial arts searches out the weak spots of the opponent's defenses and strikes against them. The practitioner of this form of attack may ignore the effects of Body Armor ( though not force fields ) for determining Stun and Slam results. The attack by the character with this Talent does not have to inflict damage to force a check for possible Stun and Slam. The disadvantage is that the target of this attack must be studied for two rounds before the effects may be brought into play. The character with this Talent does not have to attack the character, only watch him in battle for two rounds previous to attacking.

Martial Art E :
This form of martial arts encourages quick striking to catch the opponent off-guard. Heroes with this form of Martial Arts are at a +1 to initiative rolls in unarmed combat.

Wrestling :
The HEro with this Talent ( bizarre, je fais souvent une faute de frappe sur le e MAjuscule ) is proficient in applying holds. It includes familiar types of wrestling, as well as the sumo forms of the art. The hero with this Talent gains a bonus when making Grappling attacks , buit gains no benefit in damage. ( a HEro ( joke! ) with Martial Arts B and this Talent gains a bonus to hit in a Grappling attack , and a bionus for damage )
 
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I won't pretend to understand exactly what you're doing here, le Redoutable, but I figured you should know that your Magic: the Gathering guesses are a little off.

First off, the colors in Magic, and a bit of the things they correspond to:

Black- evil, death, undead, ruin, negation. Swamp.
Blue- illusion, countermagic, the mind, air, water. Island.
Green- nature, life, growth, land. Forest.
Red- fire, earth, chaos, violence. Mountain.
White- order, community, protection, peace. Plains.

They just released a MtG set based on the Forgotten Realms, which includes "Class" enchantments. Based on these:

Black-warlock
Blue- wizard
Green- druid, ranger
Red- no class is single colored Red, but both sorcerer and fighter are multicolored including Red.
White- cleric
Ahhh! ou alors MAgic L'AssemblĂ©e c'est mon systĂȘme TEMPS

alors là, ça remonte à loin :)

le systĂȘme TEMPS, c'est

Technics
Empathy
Music
Physics
Stamina

ensuite,
chaque stat,path etc cĂ d T,E,M,P,S
existe en mode Majeur et en mode mineur

tu mélange
T+e
T+m
T+p
T+s

E+t
E+m
E+p
E+s

M+t
M+e
M+p
M+s

P+t
P+e
P+m
P+s

S+t
S+e
S+m
S+p

aprĂšs, on prend un Majeur de chaque T,E,M,P,S
avec comme contrainte que on ne peut pas choisir Te avec un autre T d'accord,
mais si tu choisis une Classe ( parce que combiner un Majeur + un mineur produit une Classe )
genre Te , Em, Mt, * tu ne peux pas choisir Pm ( parce que m a déjà été utilisé )

bon; je vais aller chercher dans mes archives le contenu des 20 Classes :)
 

tiens, voilà qqchose ( complÚtement poussiéreux )

qui utilise
War
Politics
Faith
Trade
Magic

Wp Paladin diplomacy
Wf Archer combat reflexes
Wt Fighter athletics
Wm Assassin insight
Fw Healer dungeoneering
Ft Druid cleansiness
Fm Monk speed factor
Fp Priest religion
Tf Farmer nature lore
Tp Thief thievery
Tw Merchant bluff
Tm Craftsman endurance
Mt Magician arcana lore
Mf Necromancer reach
Mw Elementalist fitness
Mp Demonologist intimidate
Pt Bard history
Pf Sage streetwise
Pm Spy initiative
Pw Ruler magnetism

:)
 

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