Replacing dead characters with similar ones


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As GM or player I generally have no feelings about the kind of character a player brings to the table. I only draw the line when it makes no sense. "Your character is the twenty year old son of your previous twenty four year old character?"

We had a player, he was a nice enough fellow but something of, for, lack of better word a chav. To explain his real life mentality, he on a dare took a taser and stunned himself with it below the belt. Thus his character was named Baltazar.

Baltazar died repeatedly and always had a heir. Finally with Baltazar the 54th the consensus was that he would have to role play finding a wife, even if it meant drinking the grog and rolling on the old d12 find a date chart. So without an heir and being in the middle of a pirate adventure he decides to woo my character. I was off the flag ship faster than a gull in a storm to another ship, the fastest one. With the excuse of being able to be more tactical with my spells.

The captain liked having a comely half elf share his cabin. There was much snickering about wanton wenches of dubious elven ancestry. The smiles vanished when the flagship exploded into splinters and my character said, "Captain I believe you are now an admiral" as I presented him with a portable hole filled with all the treasure.

Use of teleport, a magic (light saber) wand to cut locks, unseen servant to shovel treasure into the portable hole and a delayed blast fireball near the powder wells.

When explained everyone laughed including the necromancer who wanted to wait until number 98 died to bring him back as an assassin Necron 99, but they did say no more trips to the kitchen with the GM for me.
 

Same race & class is fine. I'd like a different personality though.

I pretty much always play human barbarians, but they are all distinct characters - I tend to take different backgrounds & paths.
 

Some players always play the same character, no matter what is on their sheet. I know a guy who's always playing a rogue/assassin type, even if he's a paladin or wizard. That's just the way he plays.
 

It makes me a little sad inside, but who am I to deny a player what he loves so much if it isn’t hurting anyone?
I do have the players sit down for Session 0 and talk about roles, relationships, and party expectations.
But nobody is required to do anything but generally get along.
 

If a player came up with a clone PC, I would definitely acknowledge that she is simply against her character dying.

So I would ask her if she just wants to continue playing the previous PC, and agree to have some sort of in-game penalty. If the campaign is such that new PCs have to start at lower level, reducing the old PC to such level would be the penalty, otherwise we'd figure something else.
 

If a player came up with a clone PC, I would definitely acknowledge that she is simply against her character dying.

So I would ask her if she just wants to continue playing the previous PC, and agree to have some sort of in-game penalty. If the campaign is such that new PCs have to start at lower level, reducing the old PC to such level would be the penalty, otherwise we'd figure something else.

Aye, I let a player come back as a revenant of her old PC!
 


Knew immediately which scene it would be...so good!

In a game with nigh-infinite character ideas and combinations, it seems a shame to just make the same character over and over again. That being said, I can think of worse player sins than just making the same character every time. Unless it’s a dwarf with a Scottish accent. Again and again and again.
Can't help myself, obligatory The Gamers: Dorkness Rising reference:

https://youtu.be/tOUksDJCijw?t=3597
 

As a DM, i would never tell a player what character they could or could not play. Depending on table I've seen everythign from "same point buy, class, race, and a 'Jr' after the name here to avenge his dad" to completely different characters.

As a player, I usually try to build a character that will synergize well with the group - fill holes, multiply strengths. That said, 5e has a lot of flexibility in that, unless I'm in a very small party I can do that and still be a very unique character. Perhaps last time I was a hill dwarf forge cleric acting as healer, buffer, and off-tank. This time I'm a halfling glamour bard filling buffer, off-healer/tHP, and party face. *shrug*
 

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