The Wizard:
The Good:
Gains spontaneous Metamagic, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff), and still needs only three stats: Int, Dex, and Con (as normal).
The Bad:
As the Wizard has to have a high Intelligence score and Spellcraft ranks anyway, this puts no particular limitations on a Wizard. It's all good for Mr. Wizard.
The Druid:
The Good:
Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)
The Bad:
Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed), but with 4 +Intelligence skill points per level, this isn't as much of a hardship as it is for the Cleric.
The Cleric:
The Good:
Gains spontaneous Metamagic on all spells, gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)
The Bad:
Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level.
The Sorcerer:
The Good:
Gains pseudo-extra feat slots (no need to spend feats on metamagic, so more for other stuff)
The Bad:
Has an extra attribute they need to have (Intelligence), and extra skill ranks they need to spend (Spellcraft, not previously needed) with only 2 +Intelligence skill points per level.
Mathy stuff
A 6th level caster wants to Extend a Rope Trick (DC 10 + Spell Level + 10 for Extend Spell = DC 22) (or any other 2nd level spell).
The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 19 - not enough, requires Skill Focus(Spellcraft) to pull it off reliably out of combat.
The Wizard with max ranks in Spellcraft, an Intelligence score of 18, taking 10, and no feat investment, makes a DC 22.
A 10th level caster wants to Empower a Fireball (or any other 3rd level spell; DC 10+Spell Level + 15 for Empower Spell = DC 28)
The Non-Wizard with max ranks in Spellcraft, an Intelligence score of 10, taking 10, and no feat investment, makes a DC 23 - not enough; Skill Focus(Spellcraft) put him to 26; doesn't put him over - the Non-Wizard can't do this reliably without at least an Intelligence score of 14 or better, or an investment in a second feat into Magical Aptitude.
The Wizard with max ranks in Spellcraft, an Intelligence score of 22, taking 10, and no feat investment, makes a DC 28 - just enough.
This house rule favors the Wizard more than any other primary spellcaster; the Druid makes out a little better than the Cleric, and the Cleric makes out slightly better than the Sorcerer.