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Replacing Short rest with Recovery Action
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<blockquote data-quote="teitan" data-source="post: 8752314" data-attributes="member: 3457"><p>Short rests help eliminate the 5 minute work day. One of the problems of 3.x era was that people would nova encounters and on a time scale it would be 5 minutes in the dungeon and then rest to recover spells and other abilities that could only be used 1x per day. Short rests fixed a lot of that and the slow death of it has brought a lot of that nova back as we have seen design move away from the "standard" number of encounters per day to essentially 1 encounter at a dramatically appropriate time following a bit of the Critical Role standard story narrative structure vs the dungeon crawl structure. </p><p></p><p>I like the "proficiency bonus times per day "fix" that seemed to crop up in recent abilities published as a fix to the loss of short rests.</p></blockquote><p></p>
[QUOTE="teitan, post: 8752314, member: 3457"] Short rests help eliminate the 5 minute work day. One of the problems of 3.x era was that people would nova encounters and on a time scale it would be 5 minutes in the dungeon and then rest to recover spells and other abilities that could only be used 1x per day. Short rests fixed a lot of that and the slow death of it has brought a lot of that nova back as we have seen design move away from the "standard" number of encounters per day to essentially 1 encounter at a dramatically appropriate time following a bit of the Critical Role standard story narrative structure vs the dungeon crawl structure. I like the "proficiency bonus times per day "fix" that seemed to crop up in recent abilities published as a fix to the loss of short rests. [/QUOTE]
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Replacing Short rest with Recovery Action
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