Pielorinho
Iron Fist of Pelor
I'm playing an earth-centered druid, and I just got the idea of replacing the animal companion ability with the earth domain of a cleric.
This would mean, instead of gaining an animal companion or two (or three or more), I'd be able to rebuke/command earth creatures and turn/destroy air creatures, and I'd gain one specific extra spell/day. I'd de facto gain a weak earth-subtype companion that would, to some degree, replace my animal companion.
On the downside, the companion(s) gained through the command ability wouldn't be nearly so good. I'm 9th level, so I could gain 2 medium earth elementals or 3 thoqquas, for example. Although these would be nice, they're not trainable, they have fewer hitpoints than an advanced bear or tiger, they do less damage in combat, they don't have the wonderful improved grab ability that's taken down so many spellcasters, and they're not subject to the animal-growth spell.
On the upside, earth elementals can move through stone, they've got those nice elemental immunities, and they have a decent AC compared to an animal. I don't think these things come close to compensating for the downsides, but they help.
On the upside, I could turn or destroy air creatures. I have an 8 Cha, so this isn't a huge bonus, but it's not bad either.
On the upside, I'd gain that extra spell/day, including gaining Wall of Stone a level early and gaining Stoneskin, which I otherwise wouldn't get. This is a major bonus. (Well, for some spell-levels it is. Frankly, I doubt I'll use magic stone ever, but wall of stone might come in handy on a daily basis).
What do y'all think? Is this a fair trade-off? Do I gain way too much? Do I lose way too much?
If it's unbalanced, is there a way to modify it to make it balanced? Would it be balanced to change "animal friendship" to "earth friendship", castable only on earth subtype creatures?
Daniel
This would mean, instead of gaining an animal companion or two (or three or more), I'd be able to rebuke/command earth creatures and turn/destroy air creatures, and I'd gain one specific extra spell/day. I'd de facto gain a weak earth-subtype companion that would, to some degree, replace my animal companion.
On the downside, the companion(s) gained through the command ability wouldn't be nearly so good. I'm 9th level, so I could gain 2 medium earth elementals or 3 thoqquas, for example. Although these would be nice, they're not trainable, they have fewer hitpoints than an advanced bear or tiger, they do less damage in combat, they don't have the wonderful improved grab ability that's taken down so many spellcasters, and they're not subject to the animal-growth spell.
On the upside, earth elementals can move through stone, they've got those nice elemental immunities, and they have a decent AC compared to an animal. I don't think these things come close to compensating for the downsides, but they help.
On the upside, I could turn or destroy air creatures. I have an 8 Cha, so this isn't a huge bonus, but it's not bad either.
On the upside, I'd gain that extra spell/day, including gaining Wall of Stone a level early and gaining Stoneskin, which I otherwise wouldn't get. This is a major bonus. (Well, for some spell-levels it is. Frankly, I doubt I'll use magic stone ever, but wall of stone might come in handy on a daily basis).
What do y'all think? Is this a fair trade-off? Do I gain way too much? Do I lose way too much?
If it's unbalanced, is there a way to modify it to make it balanced? Would it be balanced to change "animal friendship" to "earth friendship", castable only on earth subtype creatures?
Daniel