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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Reply if you love 4e
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<blockquote data-quote="Raunalyn" data-source="post: 5759833" data-attributes="member: 72670"><p>Personally, I love 4e. I've noticed though, that those who DM more than play tend to have this view of it. As a DM, it is easy to track, easy to setup, and rewarding to run. It's pretty well balanced, and all players who are involved contribute to the adventure, unlike previous editions where some dominated the lower levels and others obliterated the higher levels (I'm looking at you, mages).</p><p> </p><p>I've noticed that those who tend to dislike 4e tend to be mostly players. I may get a little hemming and hawing about my theory here, but I'm just expressing my opinion. I personally think that the reason why players aren't as keen on 4e as they were in previous editions is because 4e does not have as much wiggle room for the players to exploit the rules and make super-unkillable-god-killers (tm). It is deliberately designed to prevent the loopholes that we saw in previous editions that allowed players to make characters that could not be well challenged.</p><p> </p><p>Is it the perfect system? Not by a long shot. But, I think it's a definate step in the right direction, and one that was long needed if D&D was to continue to grow and evolve.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 5759833, member: 72670"] Personally, I love 4e. I've noticed though, that those who DM more than play tend to have this view of it. As a DM, it is easy to track, easy to setup, and rewarding to run. It's pretty well balanced, and all players who are involved contribute to the adventure, unlike previous editions where some dominated the lower levels and others obliterated the higher levels (I'm looking at you, mages). I've noticed that those who tend to dislike 4e tend to be mostly players. I may get a little hemming and hawing about my theory here, but I'm just expressing my opinion. I personally think that the reason why players aren't as keen on 4e as they were in previous editions is because 4e does not have as much wiggle room for the players to exploit the rules and make super-unkillable-god-killers (tm). It is deliberately designed to prevent the loopholes that we saw in previous editions that allowed players to make characters that could not be well challenged. Is it the perfect system? Not by a long shot. But, I think it's a definate step in the right direction, and one that was long needed if D&D was to continue to grow and evolve. [/QUOTE]
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