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<blockquote data-quote="Dragonblade" data-source="post: 5764336" data-attributes="member: 2804"><p>DDI does have the benefit of being up to date, so I encourage my players to use it if they have a sub. However, we don't really worry too much about the errata. I have found that players using original core and Essentials at the same table have no issues playing together.</p><p></p><p>We only look at the errata if a particular power or item just seems too good, not good enough, or the description is missing something important like when the power ends. I find that it rarely has come up in play, and those I game with who like to powergame know that I will question a power that seems too good, so they often look up the errata themselves before the game even starts.</p><p></p><p>That brings up another strength of 4e. Unlike in PF where I feel like I have to vet every feat and spell combination for balance before play, WotC has done such a fantastic job at balancing, that I often don't even look at my player's characters or worry about what books they are using. I just worry about my plot and the monsters, and I take enjoyment and pride from my players surprising me with some cool power combo or teamwork.</p><p></p><p>But going back to the original topic, generally, some of the Essentials feats are better than original core ones since they scale across tiers whereas some of the older feats did not. But I haven't run into any issues by mixing the two and sometimes a player prefers the older feat.</p><p></p><p>For monsters that are published pre-MM3 or Pre-Essentials, I use a quick rule of thumb to update their damage by +5 per attack per tier of the monster. Works great and I can add it on the fly without having to redo the stat block with the new damage expressions. I also sometimes drop the defenses of earlier monsters by 1 or 2 points and their HP to reduce grind by making them a little easier to take down. Original 4e solos and soldier type monsters are the ones I modify the most.</p><p></p><p>But its easy on the fly changes, for the most part.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5764336, member: 2804"] DDI does have the benefit of being up to date, so I encourage my players to use it if they have a sub. However, we don't really worry too much about the errata. I have found that players using original core and Essentials at the same table have no issues playing together. We only look at the errata if a particular power or item just seems too good, not good enough, or the description is missing something important like when the power ends. I find that it rarely has come up in play, and those I game with who like to powergame know that I will question a power that seems too good, so they often look up the errata themselves before the game even starts. That brings up another strength of 4e. Unlike in PF where I feel like I have to vet every feat and spell combination for balance before play, WotC has done such a fantastic job at balancing, that I often don't even look at my player's characters or worry about what books they are using. I just worry about my plot and the monsters, and I take enjoyment and pride from my players surprising me with some cool power combo or teamwork. But going back to the original topic, generally, some of the Essentials feats are better than original core ones since they scale across tiers whereas some of the older feats did not. But I haven't run into any issues by mixing the two and sometimes a player prefers the older feat. For monsters that are published pre-MM3 or Pre-Essentials, I use a quick rule of thumb to update their damage by +5 per attack per tier of the monster. Works great and I can add it on the fly without having to redo the stat block with the new damage expressions. I also sometimes drop the defenses of earlier monsters by 1 or 2 points and their HP to reduce grind by making them a little easier to take down. Original 4e solos and soldier type monsters are the ones I modify the most. But its easy on the fly changes, for the most part. [/QUOTE]
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