mhacdebhandia
Explorer
Well, the point of the setting search was not strictly speaking to acquire a new D&D campaign setting. It was to acquire a new portfolio of intellectual property - D&D setting, novel setting, computer game setting, the characters and creatures, et cetera.
Wizards of the Coast still publishes Dragonlance novels by the truckload, despite the fact that they've only published one Dragonlance sourcebook (and left it to Margaret Weis Productions to support the line). If Eberron wasn't valuable as a roleplaying game line they wouldn't have to support it as such in order to exploit Eberron IP for books and computer games and miniature games and so on.
Relative success doesn't really enter into the equation. We can assume, for instance, that Eberron is probably only a little less successful than the Forgotten Realms, based purely on the number and pace of releases for each setting.
(I attribute the recent shift in the nature of Forgotten Realms supplements not to declining interest per se but instead simply to a desire to experiment with the brand beyond the "old faithful" wellspring of regional sourcebooks - to which they can always return in the future if their experimental formats (Mysteries of the Moonsea, for instance) prove unsuccessful.)
Wizards of the Coast still publishes Dragonlance novels by the truckload, despite the fact that they've only published one Dragonlance sourcebook (and left it to Margaret Weis Productions to support the line). If Eberron wasn't valuable as a roleplaying game line they wouldn't have to support it as such in order to exploit Eberron IP for books and computer games and miniature games and so on.
Relative success doesn't really enter into the equation. We can assume, for instance, that Eberron is probably only a little less successful than the Forgotten Realms, based purely on the number and pace of releases for each setting.
(I attribute the recent shift in the nature of Forgotten Realms supplements not to declining interest per se but instead simply to a desire to experiment with the brand beyond the "old faithful" wellspring of regional sourcebooks - to which they can always return in the future if their experimental formats (Mysteries of the Moonsea, for instance) prove unsuccessful.)