Dagredhel
Explorer
Hi Cymsdale.
Actually, I was waiting for your response to the suggestions that I had already made. I do have a few more ideas...
1) I really do favor making Elemental Strike usable once per round per day per elementalist level, with the provision that a 'use' consists of a successful attack. I'm not sure I was clear on that point.
2) I hesitate to mention it, but what about a small list of spells of elemental effect to supplement the Elemental Cantrip ability? If you're meaning to avoid just that, I'd understand, though.
3) Master of the Elements: First, I'd recommend rechristening this ability. Elemental Companion, Elemental Cohort, or something similar would be more descriptive. I'd like to see the elementalist gain this ability at relatively low level, and then have the abilities of the companion increase with the character's level, in the manner of a sorcerer or wizard's familiar or paladin's mount.
4) Elemental Gatekeeper-Banish Elemental: I would combine this with the Control Elemental ability. Whenever a result would allow a cleric to destroy an undead creature or creatures, I'd allow the elementalist to return an elemental creature or creatures of comparable power to its/their plane of origin.
5) Elemental Gatekeeper-Conjure Elemental: I'd suggest making this power available before 20th level, allowing the elementalist to summon an elemental of a strength that a druid of equal level could conjure via a Summoning spell. This would allow the elementalist to summon an elder elemental once per day at 17th level, for example.
6) I mentioned nixing the Blood to Water variant of Elemental Strike (opting instead for a choice of four types of energy damage.) I definitely wouldn't want to eliminate healing ability from the elementalist's repetoire completely, though. It could be preserved as a Lay on Hands effect, through spell selection if you go that route, or as a use of Elemental Strike that cures rather than harms. Curing disease, neutralizing poison, and repairing ability damage are other possibilities aside from straight hit point restoration.
7) Energy Resistance! I think the elementalist cries out for this ability, versus all energy types except sonic, perhaps at 1 point per elementalist level.
Anyways, now I've spoken my piece. Your turn!
Actually, I was waiting for your response to the suggestions that I had already made. I do have a few more ideas...
1) I really do favor making Elemental Strike usable once per round per day per elementalist level, with the provision that a 'use' consists of a successful attack. I'm not sure I was clear on that point.
2) I hesitate to mention it, but what about a small list of spells of elemental effect to supplement the Elemental Cantrip ability? If you're meaning to avoid just that, I'd understand, though.
3) Master of the Elements: First, I'd recommend rechristening this ability. Elemental Companion, Elemental Cohort, or something similar would be more descriptive. I'd like to see the elementalist gain this ability at relatively low level, and then have the abilities of the companion increase with the character's level, in the manner of a sorcerer or wizard's familiar or paladin's mount.
4) Elemental Gatekeeper-Banish Elemental: I would combine this with the Control Elemental ability. Whenever a result would allow a cleric to destroy an undead creature or creatures, I'd allow the elementalist to return an elemental creature or creatures of comparable power to its/their plane of origin.
5) Elemental Gatekeeper-Conjure Elemental: I'd suggest making this power available before 20th level, allowing the elementalist to summon an elemental of a strength that a druid of equal level could conjure via a Summoning spell. This would allow the elementalist to summon an elder elemental once per day at 17th level, for example.
6) I mentioned nixing the Blood to Water variant of Elemental Strike (opting instead for a choice of four types of energy damage.) I definitely wouldn't want to eliminate healing ability from the elementalist's repetoire completely, though. It could be preserved as a Lay on Hands effect, through spell selection if you go that route, or as a use of Elemental Strike that cures rather than harms. Curing disease, neutralizing poison, and repairing ability damage are other possibilities aside from straight hit point restoration.
7) Energy Resistance! I think the elementalist cries out for this ability, versus all energy types except sonic, perhaps at 1 point per elementalist level.
Anyways, now I've spoken my piece. Your turn!
