CCamfield
First Post
How would you rate a regular skeleton with the changes of:
- regeneration 1 (except fire and acid)
- ability to 'hide' as an inanimate pile of bones before combat (Hide +10, only while stationary?) or while regenerating, free action to 'reassemble'
- Int 4
- Edit: capable of using weapons. For medium-sized skeletons, typically scimitars, short swords, and half-spears (doing 1d6)
Basically I'm thinking of these as somehow more 'naturally occurring' skeletons, animated by evil forces rather than by clerics or anything like that, and capable of hunting on their own. The regeneration would reflect the ability of the skeleton to reassemble its bones like I think is seen in some old film with Ray Harryhausen special effects.
Maybe the regen shouldn't work against blunt weapons either, if the bones are actually smashed...
- regeneration 1 (except fire and acid)
- ability to 'hide' as an inanimate pile of bones before combat (Hide +10, only while stationary?) or while regenerating, free action to 'reassemble'
- Int 4
- Edit: capable of using weapons. For medium-sized skeletons, typically scimitars, short swords, and half-spears (doing 1d6)
Basically I'm thinking of these as somehow more 'naturally occurring' skeletons, animated by evil forces rather than by clerics or anything like that, and capable of hunting on their own. The regeneration would reflect the ability of the skeleton to reassemble its bones like I think is seen in some old film with Ray Harryhausen special effects.
Maybe the regen shouldn't work against blunt weapons either, if the bones are actually smashed...
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