Since we started the campaign the monk has been a kind of experiment by me and everyone in our game group, trying to create a class that worked well, and was balanced with the rest of the classes. We have all put a lot of work into the class and have been fairly successfull in creating, tweeking, and rewriting Class powers, feats and powers for the monk class, as a result we have tried 3 seperate builds, the last being a reflavored version of the playtest monk. Recently the campaign story line has led several of in the group to take up various multicall combinations as it is a small group of 3 with an occasional drop in PC. When the offical monk is released in march 2010 with the PHB 3, my monk will probably see some more revision, with input from the goup and the DM.