Good day people, not sure exactly where to put this so ill post it here.
i have run into a kind of snag in the story i have created and a predicament as far as one of my players are concerned.
In the world i have created i currently have two campaigns running. My main campaign has 6 players and is currently on break as people have gone to vacations and such.
And during the summer im running a smaller campaign with two players from my Main campaign. One of the players from my main campaign also wants to be a DM on occasion so im using this small summer campaign to teach him how i go through making encounters, locations and generally dealing with the preparation work prior to each session.
i created the idea of a group of intelligent weapons forged many many years ago dedicated to slaying undead creatures, all with their own unique personalities and traits. The problem is that i have come to the conclusion that they would be a much better fitting component of my main campaign plot and would like them to be in the main campaign. But i have already told the guy i`m teaching about it, and since he is a player in the main campaign, he sits with some pretty major meta knowledge if i ever were to introduce it.
Anyone have any suggestions on how i could proceed?
i have run into a kind of snag in the story i have created and a predicament as far as one of my players are concerned.
In the world i have created i currently have two campaigns running. My main campaign has 6 players and is currently on break as people have gone to vacations and such.
And during the summer im running a smaller campaign with two players from my Main campaign. One of the players from my main campaign also wants to be a DM on occasion so im using this small summer campaign to teach him how i go through making encounters, locations and generally dealing with the preparation work prior to each session.
i created the idea of a group of intelligent weapons forged many many years ago dedicated to slaying undead creatures, all with their own unique personalities and traits. The problem is that i have come to the conclusion that they would be a much better fitting component of my main campaign plot and would like them to be in the main campaign. But i have already told the guy i`m teaching about it, and since he is a player in the main campaign, he sits with some pretty major meta knowledge if i ever were to introduce it.
Anyone have any suggestions on how i could proceed?
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